📅  最后修改于: 2023-12-03 14:44:59.341000             🧑  作者: Mango
In this guide, we will explore how to work with the OVH Minecraft API using the Python programming language. The OVH Minecraft API allows developers to manage and automate various tasks related to Minecraft game servers hosted on the OVH platform.
We will cover the following topics in this guide:
Let's get started!
Before we begin, make sure you have the following:
requests
library installed (pip install requests
)To interact with the OVH Minecraft API using Python, we need to install the ovh
library. Run the following command to install it:
pip install ovh
To authenticate with the OVH Minecraft API, we need to obtain the necessary credentials. Follow these steps to generate the credentials:
Store these credentials securely, as we will need them to authenticate our Python code with the OVH Minecraft API.
# OVH Minecraft API Credentials
application_key = 'YOUR_APPLICATION_KEY'
application_secret = 'YOUR_APPLICATION_SECRET'
consumer_key = 'YOUR_CONSUMER_KEY'
endpoint = 'YOUR_ENDPOINT_URL'
To create a Minecraft server using the OVH Minecraft API, we need to send a POST
request to the server creation endpoint. Use the following code snippet as an example:
import ovh
client = ovh.Client(endpoint=endpoint, application_key=application_key, application_secret=application_secret, consumer_key=consumer_key)
payload = {
'game': 'minecraft',
'name': 'my-minecraft-server',
'region': 'EU',
'flavor': 'nc-32',
'protocol': 'mcpe'
}
response = client.post('/cloud/project/{PROJECT_ID}/instance', **payload)
To start, stop, and restart a Minecraft server, we can send requests to the server control endpoints. Use the following code snippets as examples:
# Start a server
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/start')
# Stop a server
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/stop')
# Restart a server
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/restart')
To retrieve information about a Minecraft server, we can send a GET
request to the server information endpoint. Use the following code snippet as an example:
response = client.get('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}')
server_info = response.json()
To delete a Minecraft server, we can send a DELETE
request to the server deletion endpoint. Use the following code snippet as an example:
response = client.delete('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}')
To whitelist players on a Minecraft server, we can send a POST
request to add players to the whitelist. Use the following code snippet as an example:
payload = {
'whitelist': [
'player1',
'player2',
'player3'
]
}
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/whitelist', **payload)
To ban players from a Minecraft server, we can send a POST
request to add players to the ban list. Use the following code snippet as an example:
payload = {
'banlist': [
'player1',
'player2',
'player3'
]
}
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/banlist', **payload)
To kick players from a Minecraft server, we can send a POST
request to kick players. Use the following code snippet as an example:
payload = {
'players': [
'player1',
'player2',
'player3'
]
}
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/kick', **payload)
To edit server properties, such as the server name, game mode, difficulty, etc., we can send a POST
request to update the server configuration. Use the following code snippet as an example:
payload = {
'properties': {
'gamemode': 'creative',
'difficulty': 'normal',
'max-players': 20,
'spawn-protection': 10
}
}
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/update', **payload)
To set a server icon, we can send a POST
request to update the server's icon image. Use the following code snippet as an example:
payload = {
'icon': 'BASE64_ENCODED_IMAGE'
}
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/icon', **payload)
To manage plugins on a Minecraft server, we can send requests to install, update, or remove plugins. Use the following code snippets as examples:
# Install a plugin
payload = {
'pluginId': 'my-plugin',
'url': 'https://example.com/my-plugin.jar'
}
response = client.post('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/plugins', **payload)
# Update a plugin
payload = {
'pluginId': 'my-plugin',
'url': 'https://example.com/my-plugin-v2.jar'
}
response = client.put('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/plugins/{PLUGIN_ID}', **payload)
# Remove a plugin
response = client.delete('/cloud/project/{PROJECT_ID}/instance/{INSTANCE_ID}/plugins/{PLUGIN_ID}')
These are just a few examples of what you can do with the OVH Minecraft API using Python. Refer to the OVH Minecraft API documentation for more details and available endpoints.
Remember to handle errors and exceptions appropriately in your code to ensure proper error handling and graceful fallbacks.
Happy coding!