📜  c# unity change key input in inspector - C# (1)

📅  最后修改于: 2023-12-03 14:59:41.027000             🧑  作者: Mango

C# Unity: Change Key Input in Inspector

In Unity, you can easily change the key inputs for your game by using the Inspector. This allows you to make changes quickly and easily, without having to go into your code and make changes manually.

How to Change Key Input in Unity
  1. First, select the object that you want to change the key input for in the Inspector. This could be a player character, object, or anything else in your scene.

  2. Scroll down to the section labeled "Script" in the Inspector, and find the variable that corresponds with the key input you want to change. For example, if you want to change the key that triggers a jump, find the variable that controls the jump input.

  3. Click on the button with the name of the key next to this variable. This will open a drop-down menu where you can select a new key.

  4. From the drop-down menu, select the new key that you want to use for this input. You can also use modifier keys such as Ctrl, Shift, and Alt in combination with the selected key.

  5. Once you've selected the new key, the variable in the Inspector will update to reflect the change. This means that the key input will now be triggered by the new key that you selected.

Additional Tips
  • You can also change key inputs programmatically in your code using the Input.GetKey() and Input.GetKeyDown() functions.
  • Be careful when changing key inputs, as it can cause confusion for players if the controls change unexpectedly.
  • It's a good idea to provide some kind of options menu in your game so that players can customize their key inputs to their liking.
  • If you're having trouble getting input to work correctly in your game, try using the built-in Unity input manager to help you debug the issue.
// Sample script for changing key input in Unity
using UnityEngine;

public class InputManager : MonoBehaviour
{
    public KeyCode jumpKey = KeyCode.Space;

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(jumpKey))
        {
            Jump();
        }
    }

    void Jump()
    {
        // Code to make character jump
    }
}