📅  最后修改于: 2023-12-03 14:59:41.027000             🧑  作者: Mango
In Unity, you can easily change the key inputs for your game by using the Inspector. This allows you to make changes quickly and easily, without having to go into your code and make changes manually.
First, select the object that you want to change the key input for in the Inspector. This could be a player character, object, or anything else in your scene.
Scroll down to the section labeled "Script" in the Inspector, and find the variable that corresponds with the key input you want to change. For example, if you want to change the key that triggers a jump, find the variable that controls the jump input.
Click on the button with the name of the key next to this variable. This will open a drop-down menu where you can select a new key.
From the drop-down menu, select the new key that you want to use for this input. You can also use modifier keys such as Ctrl, Shift, and Alt in combination with the selected key.
Once you've selected the new key, the variable in the Inspector will update to reflect the change. This means that the key input will now be triggered by the new key that you selected.
Input.GetKey()
and Input.GetKeyDown()
functions.// Sample script for changing key input in Unity
using UnityEngine;
public class InputManager : MonoBehaviour
{
public KeyCode jumpKey = KeyCode.Space;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(jumpKey))
{
Jump();
}
}
void Jump()
{
// Code to make character jump
}
}