📅  最后修改于: 2023-12-03 14:54:24.391000             🧑  作者: Mango
C语言是一种通用的编程语言,对于游戏开发来说,它具有高效、快速和大量的可用库的优势。因此,学习C语言是游戏开发人员的必备基础。
在学习C语言之前,了解编程基础原理是必要的。C语言基础语法包括变量、运算符、表达式、控制语句等。可以通过阅读教材、参加培训机构、在线课程等方式进行学习。
#include <stdio.h>
int main(){
printf("Hello, World!");
return 0;
}
学习C语言游戏开发库是C游戏开发的核心。常见的开发库包括DirectX、OpenGl、SDL等。这些开发库都提供了丰富的图形、音频、网络和输入/输出功能。在掌握C语言基础语法后,可以通过查看官方文档或网络教程学习游戏开发库。
#include <SDL.h>
int main(int argc, char* argv[])
{
SDL_Window *window; // Declare a pointer to an SDL_Window
SDL_Renderer *renderer; // Declare a pointer to an SDL_Renderer
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
// Create an SDL window
window = SDL_CreateWindow("Game Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640, 480,
0
);
// Create a renderer for our window
renderer = SDL_CreateRenderer(window, -1, 0);
// Set the drawing color to white
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
// Clear the screen (to white)
SDL_RenderClear(renderer);
// Display the changes
SDL_RenderPresent(renderer);
// Wait for 3 seconds
SDL_Delay(3000);
// Close and destroy the window
SDL_DestroyWindow(window);
// Clean up
SDL_Quit();
return 0;
}
练习个人项目是巩固C语言基础和游戏开发库的最佳方式。尝试开发基于C的游戏,例如小型游戏。
#include <SDL.h>
int main(int argc, char* argv[])
{
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Pong Clone",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
640, 480,
0);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
// Create the ball
SDL_Rect ball = { 306, 226, 8, 8 };
int ball_speed_x = 1;
int ball_speed_y = 1;
// Create the paddles
SDL_Rect player_paddle = { 16, 208, 8, 64 };
SDL_Rect computer_paddle = { 616, 208, 8, 64 };
int player_paddle_speed = 0;
// Game loop
while (1)
{
SDL_Event e;
if (SDL_PollEvent(&e))
{
if (e.type == SDL_QUIT)
break;
if (e.type == SDL_KEYDOWN)
{
if (e.key.keysym.sym == SDLK_UP)
player_paddle_speed = -1;
if (e.key.keysym.sym == SDLK_DOWN)
player_paddle_speed = 1;
}
if (e.type == SDL_KEYUP)
{
if (e.key.keysym.sym == SDLK_UP)
player_paddle_speed = 0;
if (e.key.keysym.sym == SDLK_DOWN)
player_paddle_speed = 0;
}
}
player_paddle.y += player_paddle_speed;
if (player_paddle.y < 0)
player_paddle.y = 0;
if (player_paddle.y > 416)
player_paddle.y = 416;
ball.x += ball_speed_x;
ball.y += ball_speed_y;
if (ball.y < 0 || ball.y > 472)
ball_speed_y = -ball_speed_y;
if (ball.x < 0)
break;
if (ball.x > 632)
ball_speed_x = -ball_speed_x;
if ((player_paddle.y < ball.y + 8) && (player_paddle.y + 64 > ball.y) && (ball.x <= player_paddle.x + 8))
ball_speed_x = -ball_speed_x;
if (computer_paddle.y < ball.y)
computer_paddle.y += 1;
if (computer_paddle.y > ball.y)
computer_paddle.y -= 1;
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &player_paddle);
SDL_RenderFillRect(renderer, &computer_paddle);
SDL_RenderFillRect(renderer, &ball);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
学习C语言作为游戏开发是必要的,并且可以通过阅读书籍、参加培训和练习小型项目等方式进行学习。