📅  最后修改于: 2023-12-03 14:48:12.014000             🧑  作者: Mango
In Unity, Product.HasReceipt
is a property that can be used to check if a product has a valid receipt. It is commonly used when implementing in-app purchases or managing user licenses. This property returns a boolean value indicating whether the product has a valid receipt or not.
To use Product.HasReceipt
, you need to have a valid Unity IAP (In-App Purchases) package integrated into your project. Here's an example of how you can use it in your C# code:
// Check if the product has a receipt
if (product.HasReceipt)
{
// Product has a valid receipt
Debug.Log("Product has a valid receipt.");
}
else
{
// Product does not have a valid receipt
Debug.Log("Product does not have a valid receipt.");
}
Assume you have implemented a game with in-app purchases, where players can buy power-ups to enhance their gameplay experience. You can use Product.HasReceipt
to determine if a player has purchased a specific power-up or not.
// Assume we have a PowerUp product called 'ExtraLife'
// Check if the player has purchased the 'ExtraLife' power-up
if (ExtraLifeProduct.HasReceipt)
{
// Player has purchased the 'ExtraLife' power-up
Debug.Log("You have purchased the 'ExtraLife' power-up.");
GameManager.Instance.AddExtraLife(); // Add an extra life to the player
}
else
{
// Player has not purchased the 'ExtraLife' power-up
Debug.Log("You have not purchased the 'ExtraLife' power-up.");
}
In Unity, Product.HasReceipt
is a property that can be used to check if a product has a valid receipt. It is commonly used when implementing in-app purchases or managing user licenses. This property returns a boolean value indicating whether the product has a valid receipt or not.
To use Product.HasReceipt
, you need to have a valid Unity IAP (In-App Purchases) package integrated into your project. Here's an example of how you can use it in your C# code:
// Check if the product has a receipt
if (product.HasReceipt)
{
// Product has a valid receipt
Debug.Log("Product has a valid receipt.");
}
else
{
// Product does not have a valid receipt
Debug.Log("Product does not have a valid receipt.");
}
Assume you have implemented a game with in-app purchases, where players can buy power-ups to enhance their gameplay experience. You can use Product.HasReceipt
to determine if a player has purchased a specific power-up or not.
// Assume we have a PowerUp product called 'ExtraLife'
// Check if the player has purchased the 'ExtraLife' power-up
if (ExtraLifeProduct.HasReceipt)
{
// Player has purchased the 'ExtraLife' power-up
Debug.Log("You have purchased the 'ExtraLife' power-up.");
GameManager.Instance.AddExtraLife(); // Add an extra life to the player
}
else
{
// Player has not purchased the 'ExtraLife' power-up
Debug.Log("You have not purchased the 'ExtraLife' power-up.");
}