📅  最后修改于: 2022-03-11 14:49:12.289000             🧑  作者: Mango
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovemeny : MonoBehaviour{
public float speed;
private Rigidbody2D rd;
void Start(){
rb = GetComponent();
}
void Update() {
Vector2 moveInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"))
moveVelocity = moveInput * speed;
}
void FixedUpdate(){
rb.MovePosition(rb.position + moveVelocity * Time.fixedDeltaTime);
}
}