📅  最后修改于: 2023-12-03 15:34:46.409000             🧑  作者: Mango
Rust is a powerful systems programming language that is known for its speed and reliability. Bevy is a game engine built in Rust that provides an easy way for game developers to create games using Rust. One of the key features of the Bevy engine is its state management system.
In game development, states can be thought of as different modes or stages that a game can be in. For example, a game could have a "Main Menu" state, a "Playing" state, and a "Game Over" state. Each state has its own set of rules and behaviors that define how the game works.
Bevy's state management system allows developers to easily create and switch between different states in their games. This system is built on top of Rust's State
trait, which is used to define the behavior of each state.
To define a state in Bevy, you first need to create a struct that implements the State
trait. This struct should contain all the data and behavior needed for that state.
use bevy::prelude::*;
struct MainMenuState;
impl State for MainMenuState {
fn on_enter(&mut self, _world: &mut World) {
// code to run when entering the state
}
fn on_exit(&mut self, _world: &mut World) {
// code to run when exiting the state
}
}
In this example, we're defining a MainMenuState
struct that implements the State
trait. We've also defined two methods, on_enter
and on_exit
, which will be called when the state is entered and exited, respectively.
Once you've defined your states, you can use Bevy's StateSwitcher
resource to switch between them. The StateSwitcher
resource is responsible for keeping track of the current state and switching between states when necessary.
use bevy::prelude::*;
fn main() {
App::build()
.add_resource(StateSwitcher::<AppState>::new(AppState::MainMenu))
// other setup
.run();
}
In this example, we're creating an App
and adding a StateSwitcher
resource to it. We've also set the initial state to MainMenu
.
To switch between states, you can call the switch
method on the StateSwitcher
resource.
use bevy::prelude::*;
fn playing_system(
mut state: ResMut<StateSwitcher<AppState>>,
) {
// switch to the Game Over state
state.switch(AppState::GameOver);
}
In this example, we're defining a system that switches the state to GameOver
when the game is over.
Bevy's state management system makes it easy for game developers to create and switch between different states in their games. The State
trait provides a flexible way to define the behavior of each state, and the StateSwitcher
resource makes it easy to switch between states. Whether you're a beginner or an experienced game developer, Bevy and Rust are powerful tools that can help you create the games of your dreams.