📅  最后修改于: 2023-12-03 14:48:11.758000             🧑  作者: Mango
Unity Look At Target is a key feature in Unity game development that enables game objects to track the position and orientation of other game objects in a 3D space. This feature is primarily used to give players a more dynamic and immersive experience in the game world.
To make a game object look at a target object in Unity, the LookAt () function is used. The LookAt () function is a built-in Unity function that is available in C# and is used to orient one game object towards another object's position.
Here is an example of how the LookAt () function can be used in C#:
using UnityEngine;
public class LookAtTarget : MonoBehaviour
{
public Transform target;
void Update()
{
transform.LookAt(target.position);
}
}
In this example, the LookAtTarget script is attached to the game object that needs to look at the target. The target object is defined as a public Transform variable that can be assigned in the Unity Inspector.
The LookAt function is then used in the Update () function to constantly update the orientation of the game object towards the target's position.
The LookAt () function in Unity uses the forward vector of the game object to determine its orientation towards the target. This means that the object's local space will be aligned with the target object's position.
If you need to correctly align the object's local space with the target object, you can use the Transform.LookAt () Function with an additional up Vector parameter.
using UnityEngine;
public class LookAtTarget : MonoBehaviour
{
public Transform target;
void Update()
{
transform.LookAt(target.position, Vector3.up);
}
}
In this example, the up vector is defined as Vector3.up, which aligns the object's local up-axis with the world up-axis.
Unity Look At Target is a useful feature in Unity game development that can add a lot of dynamism to your game world. By using the LookAt () function in C#, game objects can be made to track the position and orientation of other objects in a 3D space.