📜  in processing is x up and down or y - 不管是什么(1)

📅  最后修改于: 2023-12-03 14:42:05.738000             🧑  作者: Mango

In Processing: Is X Up and Down or Y?

Processing is a programming language and environment for creating visual and interactive applications. One common task in Processing is to determine if a given point or shape is oriented vertically or horizontally. This information can help determine how to manipulate the shape or how it should be displayed.

Checking for Vertical or Horizontal Orientation

To determine if a shape or point is oriented vertically or horizontally, you need to consider its X or Y coordinates respectively. If the X values are identical, then the shape is oriented vertically. If the Y values are identical, then the shape is oriented horizontally.

Here's an example code snippet that checks for a shape's orientation:

if (shape.x == shape.previous_x) {
  // Shape is oriented vertically
} else if (shape.y == shape.previous_y) {
  // Shape is oriented horizontally
} else {
  // Shape is oriented diagonally
}

Note that this code assumes that the shape's previous position is stored in shape.previous_x and shape.previous_y. You may need to adjust this code depending on your specific use case.

Handling Rotated Shapes

If a shape has been rotated, checking for vertical or horizontal orientation becomes more complex. This is because the X and Y values are no longer directly related to the orientation of the shape.

One approach to handle rotated shapes is to calculate the angle of the rotation and then use trigonometry to determine the orientation of the shape. For example, you could calculate the sine and cosine of the angle and then check which value is larger.

Here's an example code snippet that checks for a rotated shape's orientation:

float angle = shape.rotation; // Assume shape.rotation is in radians
float cos_ = cos(angle);
float sin_ = sin(angle);

float delta_x = shape.x - shape.previous_x;
float delta_y = shape.y - shape.previous_y;
float x_prime = delta_x * cos_ + delta_y * sin_;
float y_prime = delta_y * cos_ - delta_x * sin_;

if (abs(x_prime) > abs(y_prime)) {
  // Shape is oriented horizontally
} else if (abs(x_prime) < abs(y_prime)) {
  // Shape is oriented vertically
} else {
  // Shape is oriented diagonally
}

This code first calculates the sine and cosine of the shape's rotation angle. Then it transforms the difference between the shape's current and previous position to a new coordinate system that is aligned with the shape's rotation. Finally, it checks whether the transformed X or Y value is larger to determine the shape's orientation.

Conclusion

Determining whether a shape or point is oriented vertically or horizontally is a common task in Processing. Depending on the situation, you may need to handle rotated shapes using trigonometry to calculate the orientation. By understanding these techniques, you can create more sophisticated visual and interactive Processing applications.