📜  playerInputManager.JoinPlayer(....) - C# (1)

📅  最后修改于: 2023-12-03 14:45:31.878000             🧑  作者: Mango

Introduction to playerInputManager.JoinPlayer() in C#

In C#, the playerInputManager.JoinPlayer() method is a powerful tool for developers to manage player inputs and join new players in a game. This method belongs to the UnityEngine.InputSystem namespace and is commonly used in games that involve multiple local players.

The playerInputManager.JoinPlayer() method can be used to dynamically create new player instances and bind them to the game controls. It takes several arguments, which allow developers to customize the player input system in various ways. These include the following:

  • controlScheme: This parameter defines the control scheme for the player instance. A control scheme is a set of actions and bindings that map specific keys or buttons to game actions. The playerInputManager.JoinPlayer() method allows developers to specify custom control schemes or use default ones.

  • device: This parameter determines the input device to be used by the player instance. The device can be a gamepad, keyboard, or any other input device recognized by the input system.

  • playerIndex: This parameter assigns a unique index to the new player instance. The player index is used to identify the player in the game, and it should be unique for each player instance.

  • splitScreen: This parameter determines whether the player input should be displayed on a separate screen or not. If split screen is enabled, the game will create a new camera for the player instance.

Overall, the playerInputManager.JoinPlayer() method is a powerful tool for managing player inputs in games. It allows developers to dynamically create and manage new player instances, customize input schemes, and control various aspects of the player input system. By using this method effectively, developers can create engaging and exciting games that support multiple local players.

Example code using playerInputManager.JoinPlayer() method:

using UnityEngine;
using UnityEngine.InputSystem;

public class GameManager : MonoBehaviour
{
    public PlayerInputManager inputManager;

    public void AddPlayer()
    {
        // Create a new player instance with default control scheme and device
        inputManager.JoinPlayer();
    }

    public void AddPlayerWithCustomControls()
    {
        // Create a new player instance with custom control scheme and device
        inputManager.JoinPlayer(controlScheme: "CustomScheme", device: Gamepad.current);
    }

    //...
}

Note: The above code is just for illustration purposes and may not be suitable for all cases. Developers should always customize the playerInputManager.JoinPlayer() method according to their specific game requirements.