📅  最后修改于: 2023-12-03 14:47:06.354000             🧑  作者: Mango
Roblox Obby Run is a popular Roblox game where players must navigate through obstacle courses (obbies) to reach the end goal. The game is fast-paced and requires quick reflexes and precision movements to succeed.
Players start at the beginning of an obby and must make their way through a variety of obstacles to reach the end. These obstacles can range from simple jumps to complex puzzles and mazes. Each level gets progressively more difficult and requires more skill to complete.
Players have a limited amount of lives, and each time they die, they must restart the level. Power-ups, such as speed boosts and extra lives, can be collected along the way to assist players.
Roblox Obby Run was developed using the Roblox Studio game development platform. The game uses Lua scripting language, a popular choice for creating games in Roblox.
The development process involved creating the game world, designing the obstacle courses, and implementing the player movements and interactions. Testing and iteration were critical to refining the gameplay and ensuring a fun and challenging experience for players.
Roblox Obby Run is a beloved game within the Roblox community, offering fast-paced gameplay and challenging obstacle courses. Its development demonstrates the power of the Roblox Studio platform and Lua scripting language for creating engaging games.
-- Example Lua code for Roblox Obby Run
-- Moves the player forward and detects collisions with obstacles
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local speed = 16
while script.Parent.Enabled do
humanoid:Move(Vector3.new(0, 0, speed), false)
wait()
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
local ray = Ray.new(rootPart.Position, Vector3.new(0, -2, 0))
local hitPart, hitPos = workspace:FindPartOnRay(ray, character)
if hitPart and hitPart.Name == "Obstacle" then
humanoid:TakeDamage(10)
end
end
end