我们强烈建议在继续阅读这篇文章之前参考下面的 Set 1。
观察者模式 – 介绍
在第一组中,我们讨论了下面的问题,一个没有观察者模式的问题的解决方案和解决方案的问题。
假设我们正在构建一个板球应用程序,通知观众有关当前分数、运行率等信息。假设我们已经制作了两个显示元素 CurrentScoreDisplay 和 AverageScoreDisplay。 CricketData 拥有所有数据(跑步、保龄球等),每当数据更改时,显示元素都会收到新数据通知,并相应地显示最新数据
将观察者模式应用于上述问题:
让我们看看如何使用观察者模式改进应用程序的设计。如果我们观察数据流,我们可以很容易地看到 CricketData 和显示元素遵循主题 – 观察者关系。
新类图:
Java实现:
// Java program to demonstrate working of
// onserver pattern
import java.util.ArrayList;
import java.util.Iterator;
// Implemented by Cricket data to communicate
// with observers
interface Subject
{
public void registerObserver(Observer o);
public void unregisterObserver(Observer o);
public void notifyObservers();
}
class CricketData implements Subject
{
int runs;
int wickets;
float overs;
ArrayList observerList;
public CricketData() {
observerList = new ArrayList();
}
@Override
public void registerObserver(Observer o) {
observerList.add(o);
}
@Override
public void unregisterObserver(Observer o) {
observerList.remove(observerList.indexOf(o));
}
@Override
public void notifyObservers()
{
for (Iterator it =
observerList.iterator(); it.hasNext();)
{
Observer o = it.next();
o.update(runs,wickets,overs);
}
}
// get latest runs from stadium
private int getLatestRuns()
{
// return 90 for simplicity
return 90;
}
// get latest wickets from stadium
private int getLatestWickets()
{
// return 2 for simplicity
return 2;
}
// get latest overs from stadium
private float getLatestOvers()
{
// return 90 for simplicity
return (float)10.2;
}
// This method is used update displays
// when data changes
public void dataChanged()
{
//get latest data
runs = getLatestRuns();
wickets = getLatestWickets();
overs = getLatestOvers();
notifyObservers();
}
}
// This interface is implemented by all those
// classes that are to be updated whenever there
// is an update from CricketData
interface Observer
{
public void update(int runs, int wickets,
float overs);
}
class AverageScoreDisplay implements Observer
{
private float runRate;
private int predictedScore;
public void update(int runs, int wickets,
float overs)
{
this.runRate =(float)runs/overs;
this.predictedScore = (int)(this.runRate * 50);
display();
}
public void display()
{
System.out.println("\nAverage Score Display: \n"
+ "Run Rate: " + runRate +
"\nPredictedScore: " +
predictedScore);
}
}
class CurrentScoreDisplay implements Observer
{
private int runs, wickets;
private float overs;
public void update(int runs, int wickets,
float overs)
{
this.runs = runs;
this.wickets = wickets;
this.overs = overs;
display();
}
public void display()
{
System.out.println("\nCurrent Score Display:\n"
+ "Runs: " + runs +
"\nWickets:" + wickets +
"\nOvers: " + overs );
}
}
// Driver Class
class Main
{
public static void main(String args[])
{
// create objects for testing
AverageScoreDisplay averageScoreDisplay =
new AverageScoreDisplay();
CurrentScoreDisplay currentScoreDisplay =
new CurrentScoreDisplay();
// pass the displays to Cricket data
CricketData cricketData = new CricketData();
// register display elements
cricketData.registerObserver(averageScoreDisplay);
cricketData.registerObserver(currentScoreDisplay);
// in real app you would have some logic to
// call this function when data changes
cricketData.dataChanged();
//remove an observer
cricketData.unregisterObserver(averageScoreDisplay);
// now only currentScoreDisplay gets the
// notification
cricketData.dataChanged();
}
}
输出:
Average Score Display:
Run Rate: 8.823529
PredictedScore: 441
Current Score Display:
Runs: 90
Wickets:2
Overs: 10.2
Current Score Display:
Runs: 90
Wickets:2
Overs: 10.2
注意:现在我们可以在不改变主题的情况下添加/删除尽可能多的观察者。
参考:
- https://en.wikipedia.org/wiki/Observer_pattern
- Head First Design Patterns 书(强烈推荐)