使用计算机图形设计积木游戏的程序
在 C 图形中, graphics.h 函数用于绘制不同的形状,如圆形、矩形等,以不同的格式(不同的字体和颜色)显示文本(任何消息)。通过使用 graphics.h 程序,可以设计动画和游戏。这些对初学者很有用。
使用的功能:
- rectangle(l, t, r, b) :来自 graphics.h 头文件的函数,它从左(l)到右(r)和从上(t)到下(b)绘制一个矩形。
- line(a1, b1, a2, b2) : graphics.h 头文件中的一个函数,它从 (a1, b1) 点到 (a2, b2) 点绘制一条线。
- setfillstyle(pattern, color) : graphics.h 头文件中的一个函数,通过它可以给出绘图模式和特定颜色。
- floodfill(a, b, c):来自 graphics.h 头文件的一个函数,通过它可以为特定的有界区域着色,以 (a, b) 为中心,c 是边框颜色。
- outtextxy(int x, int y, char * 字符串) : graphics.h 头文件中的一个函数,通过它可以打印任何语句,其中 x, y 是点的坐标,第三个参数包含字符串的地址要显示。
- settextstyle(int font, int direction, int font_size) : graphics.h 头文件中的函数,可用于可打印文本的样式,其中 font 参数指定文本的字体。方向可以是 HORIZ_DIR(从左到右)或 VERT_DIR(从下到上)。
方法:
- 这是一个砖块游戏,从上面来的砖块是随机颜色的。
- 有3个 可以放置砖块的柱子。
- 如果两块相同颜色的积木相邻,它们都会消失,分数会增加 10 分。
- 如果砖块接触到游戏区域的顶部,那么游戏就结束了。下面是一段视频来解释游戏的运作方式。
下面是实现相同的程序:
C
// C program for the above approach
#include
#include
#include
#include
#include
#include
void outline()
{
int u = 400;
// Storing Box Outline
rectangle(700, 300, 1000, 900);
// Vertical Lines To Make
// Divisions
line(800, 300, 800, 900);
line(900, 300, 900, 900);
// Making Horizontal Line Using
// While Function
while (u <= 900) {
line(700, u, 1000, u);
u = u + 100;
}
// Printing The Instruction
// On Screen
settextstyle(10, 0, 3);
outtextxy(20, 100, "FOR MOVE LEFT PRESS 'l'");
outtextxy(20, 200, "FOR MOVE RIGHT PRESS 'r'");
outtextxy(20, 300, "FOR MOVE MIDDLE PRESS 'm'");
}
// Driver Code
void main()
{
int gd = DETECT, gm;
// Initialize of gdriver with
// DETECT macros
initgraph(&gd, &gm, "C:\\turboc3\\bgi");
// Declaring & Initialising Variables
int a = 800, b = 50, c = 900, d = 150,
x, left[10], right[10], mid[10],
up = 5, low = 2, lb = 900, mb = 900,
rb = 900, i = 0, j = 0, k = 0,
score = 0, p;
char z, str[3];
// Calling outline() function
outline();
// Creating Infinite Loop To Make
// Continuous Use OF Game
while (1) {
// Creating & Naming The
// Brick Box
settextstyle(8, 0, 2);
outtextxy(800, 10, "Brick Box");
rectangle(a, b, c, d);
// Generating Random Color Number
x = (rand() % (up - low + 1)) + low;
setfillstyle(SOLID_FILL, x);
floodfill(a + 5, d - 5, 15);
// Getting Input To Move Bricks
z = getch();
// Operations For Place The Bricks
// In Left Side
if (z == 'l') {
// Creating & Naming The Left
// Sub-Box
settextstyle(8, 0, 2);
outtextxy(630, 10, "Left Sub-Box");
rectangle(a - 150, b, c - 150, d);
floodfill(a - 55, d - 5, 15);
delay(200);
setfillstyle(SOLID_FILL, BLACK);
floodfill(a - 55, d - 5, 15);
rectangle(a - 100, lb - 100,
c - 100, lb);
setfillstyle(SOLID_FILL, x);
floodfill(a - 5, lb - 5, 15);
delay(200);
// Decreasing The Base Of
// Left Side
lb = lb - 100;
// Storing Corresponding Color
// In Left[] Array
left[i] = x;
i++;
// Process To Check Is There Any
// Matching In The Left Side By
// Upside Down
if (left[0] == left[1]) {
lb = 900;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a - 5, lb - 5, 15);
floodfill(a - 5, lb - 105, 15);
score = score + 10;
i = 0;
left[1] = 0;
}
else if (left[1] == left[2]) {
lb = 800;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a - 5, lb - 5, 15);
floodfill(a - 5, lb - 105, 15);
score = score + 10;
i = 1;
left[2] = 0;
}
else if (left[2] == left[3]) {
lb = 700;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a - 5, lb - 5, 15);
floodfill(a - 5, lb - 105, 15);
score = score + 10;
i = 2;
left[3] = 0;
}
else if (left[3] == left[4]) {
lb = 600;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a - 5, lb - 5, 15);
floodfill(a - 5, lb - 105, 15);
score = score + 10;
i = 3;
left[4] = 0;
}
else if (left[4] == left[5]) {
lb = 500;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a - 5, lb - 5, 15);
floodfill(a - 5, lb - 105, 15);
score = score + 10;
i = 4;
left[5] = 0;
}
else
p = 0;
// Loop Breaking Condition For
// Left Side
if (lb < 400)
break;
}
// Operations For Place The Bricks
// In Right Side
else if (z == 'r') {
// Creating & Naming The Left
// Sub-Box
settextstyle(8, 0, 2);
outtextxy(970, 10, "Right Sub-Box");
rectangle(a + 150, b, c + 150, d);
floodfill(a + 155, d - 5, 15);
delay(200);
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 155, d - 5, 15);
rectangle(a + 100, rb - 100,
c + 100, rb);
setfillstyle(SOLID_FILL, x);
floodfill(a + 105, rb - 5, 15);
delay(200);
// Decreasing The Base Of
// Right Side
rb = rb - 100;
// Storing Corresponding Color
// In Right[] Array
right[j] = x;
j++;
// Process to Check Is There Any Matching
// In The Right Side By Upside Down
if (right[0] == right[1]) {
rb = 900;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 105, rb - 5, 15);
floodfill(a + 105, rb - 105, 15);
score = score + 10;
j = 0;
right[1] = 0;
}
else if (right[1] == right[2]) {
rb = 800;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 105, rb - 5, 15);
floodfill(a + 105, rb - 105, 15);
score = score + 10;
j = 1;
right[2] = 0;
}
else if (right[2] == right[3]) {
rb = 700;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 105, rb - 5, 15);
floodfill(a + 105, rb - 105, 15);
score = score + 10;
j = 2;
right[3] = 0;
}
else if (right[3] == right[4]) {
rb = 600;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 105, rb - 5, 15);
floodfill(a + 105, rb - 105, 15);
score = score + 10;
j = 3;
right[4] = 0;
}
else if (right[4] == right[5]) {
rb = 500;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 105, rb - 5, 15);
floodfill(a + 105, rb - 105, 15);
score = score + 10;
j = 4;
right[5] = 0;
}
else
p = 0;
// Loop Breaking Condition For
// Right Side
if (rb - 100 < 300)
break;
}
// Operations For Place The Bricks
// In Middle Side
else {
rectangle(a, mb - 100, c, mb);
floodfill(a + 5, mb - 5, 15);
delay(200);
// Decreasing The Base Of
// Middle Side
mb = mb - 100;
// Storing Corresponding Color In
// Mid[] Array
mid[k] = x;
k++;
// Process To Check Is There Any
// Matching In The Middle Side
// By Upside Down
if (mid[0] == mid[1]) {
mb = 900;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 5, mb - 5, 15);
floodfill(a + 5, mb - 105, 15);
score = score + 10;
k = 0;
mid[1] = 0;
}
else if (mid[1] == mid[2]) {
mb = 800;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 5, mb - 5, 15);
floodfill(a + 5, mb - 105, 15);
score = score + 10;
k = 1;
mid[2] = 0;
}
else if (mid[2] == mid[3]) {
mb = 700;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 5, mb - 5, 15);
floodfill(a + 5, mb - 105, 15);
score = score + 10;
k = 2;
mid[3] = 0;
}
else if (mid[3] == mid[4]) {
mb = 600;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 5, mb - 5, 15);
floodfill(a + 5, mb - 105, 15);
score = score + 10;
k = 3;
mid[4] = 0;
}
else if (mid[4] == mid[5]) {
mb = 500;
setfillstyle(SOLID_FILL, BLACK);
floodfill(a + 5, mb - 5, 15);
floodfill(a + 5, mb - 105, 15);
score = score + 10;
k = 4;
mid[5] = 0;
}
else
p = 0;
// Loop Breaking Condition For
// Middle Side
if (mb - 100 < 300)
break;
}
// Time Delay
delay(200);
// Display Score Whenever There Is
// Any Match
sprintf(str, "%d", score);
outtextxy(100, 600, "SCORE: ");
outtextxy(100, 700, str);
}
// Time Delay
delay(500);
// Clearing The Screen When Game
// Is Over
cleardevice();
// Holding screen for a while
getch();
// Close the initialized gdriver
closegraph();
}
输出:
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