📅  最后修改于: 2023-12-03 15:32:32.308000             🧑  作者: Mango
Lagstep is a library for Roblox that enables developers to create games that run smoothly on all types of devices, including low-end hardware. It accomplishes this by introducing a technique called "client-side prediction" which reduces the amount of data sent from the client to the server, resulting in less lag and smoother gameplay.
Client-side prediction is the process of simulating the movement of game objects on the client, without waiting for the server to respond. It is used to reduce the perceived lag in gameplay. Lagstep implements client-side prediction in a very simple way, by applying the movement of objects on the client as soon as the player inputs them. This results in a smoother gameplay experience, as the player doesn't have to wait for the server to respond to each input.
Lagstep is packed with features that make it an ideal choice for Roblox game developers who want to create games that run on all types of devices. Some of its key features include:
Serverless multiplayer: With Lagstep, you can create multiplayer games that don't require a server. This means that players can connect directly with each other, resulting in less lag and smoother gameplay.
Client-side prediction: As discussed earlier, Lagstep uses client-side prediction to reduce perceived lag in gameplay.
Input smoothing: Lagstep offers input smoothing, which reduces the stuttering and jarring movements that can occur when players input movements.
Debugging tools: Lagstep comes with a suite of debugging tools that make it easy to test and debug your game.
Easy integration: Lagstep is easy to integrate into your game, with a simple API that is easy to use.
To use Lagstep in your Roblox game, you'll need to follow a few simple steps:
Here's an example of how to use Lagstep:
local Lagstep = require(game.ReplicatedStorage.Lagstep)
-- Create a new player object
local player = {
x = 0,
y = 0,
speed = 10
}
-- Register a new input
Lagstep.RegisterInput("moveLeft", function(player)
player.x = player.x - player.speed
end)
-- Register another input
Lagstep.RegisterInput("moveRight", function(player)
player.x = player.x + player.speed
end)
-- Update the player's position
Lagstep.OnUpdate(function(deltaTime)
-- Move the player left if the "moveLeft" input is active
if Lagstep.IsInputActive(player, "moveLeft") then
player.x = player.x - player.speed * deltaTime
end
-- Move the player right if the "moveRight" input is active
if Lagstep.IsInputActive(player, "moveRight") then
player.x = player.x + player.speed * deltaTime
end
end)
Lagstep is a powerful library for Roblox game developers who want to create games that run smoothly on all types of devices. With its client-side prediction and other features, it's the perfect choice for developers looking to take their Roblox games to the next level.