📅  最后修改于: 2022-03-11 15:02:54.533000             🧑  作者: Mango
// Initializing ESX and PlayerData
ESX = nil
playerData = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
playerData = ESX.GetPlayerData()
end)