📅  最后修改于: 2023-12-03 15:15:08.313000             🧑  作者: Mango
在Flutter中,我们可以使用CustomPaint
和Canvas
绘制各种形状。在本篇文章中,我们将使用这些类来绘制一个圆形,并使用动画将其逐渐呈现出来。
1.首先要建立一个继承CustomPainter
的自定义画笔类CirclePainter,用于绘制圆形。
class CirclePainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
// 绘制圆形的代码
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
2.在画笔类中的paint方法中,创建一个圆形路径,并通过canvas画布将其绘制出来。
// 绘制圆形的代码
Paint paint = Paint()..color = Colors.blue..strokeWidth = 5;
canvas.drawCircle(Offset(size.width / 2, size.height / 2), size.width / 2, paint);
3.接着,在圆形路径绘制完成后,我们可以使用AnimationController
来控制这个圆形的动画效果。
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: Duration(seconds: 2),
)..addListener(() {
setState(() {});
});
_controller.forward();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: CirclePainter(),
size: Size(200, 200),
willChange: true,
painter: CirclePainter(progress: _controller.value),
);
}
4.最后,我们在自定义画笔类中添加一个progress参数,并在paint方法中使用它来绘制圆形的部分区域。通过progress的值,我们可以逐渐呈现出整个圆形。
class CirclePainter extends CustomPainter {
double progress;
CirclePainter({this.progress = 0.0});
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = Colors.blue
..strokeWidth = 5;
double radius = size.width / 2;
canvas.drawCircle(
Offset(size.width / 2, size.height / 2),
radius,
paint,
);
paint.color = Colors.white;
canvas.drawArc(
Rect.fromCircle(center: Offset(size.width / 2, size.height / 2), radius: radius),
-pi / 2,
2 * pi * progress,
false,
paint,
);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: Duration(seconds: 2),
)..addListener(() {
setState(() {});
});
_controller.forward();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Flutter Demo'),
),
body: Center(
child: CustomPaint(
size: Size(200, 200),
painter: CirclePainter(progress: _controller.value),
),
),
);
}
}
class CirclePainter extends CustomPainter {
double progress;
CirclePainter({this.progress = 0.0});
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = Colors.blue
..strokeWidth = 5;
double radius = size.width / 2;
canvas.drawCircle(
Offset(size.width / 2, size.height / 2),
radius,
paint,
);
paint.color = Colors.white;
canvas.drawArc(
Rect.fromCircle(center: Offset(size.width / 2, size.height / 2), radius: radius),
-pi / 2,
2 * pi * progress,
false,
paint,
);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
通过这个例子,我们了解了如何使用CustomPaint
和Canvas
来创建自定义形状,并使用AnimationController
控制动画效果。在实际开发中,这种方式可以帮助我们实现更加复杂的动画效果。