📅  最后修改于: 2023-12-03 14:59:04.640000             🧑  作者: Mango
In computer programming, backtracking is a technique for solving problems recursively by trying to build a solution incrementally, one piece at a time, removing from it anything that does not work. As the name suggests, 2D Vector backtracking refers to using this technique on 2D arrays or vectors.
Here is an example implementation of the 2D vector backtracking algorithm in C++:
#include <iostream>
#include <vector>
using namespace std;
// Function to check if a move is valid
bool is_valid_move(vector<vector<int>>& board, int row, int col) {
int n = board.size();
// Check if the move is within the board
if (row < 0 || row >= n || col < 0 || col >= n) {
return false;
}
// Check if the spot has already been visited
if (board[row][col] != 0) {
return false;
}
// Otherwise, it's a valid move
return true;
}
// Function to perform backtracking
bool perform_backtracking(vector<vector<int>>& board, int row, int col) {
int n = board.size();
// Base case: we've reached the goal
if (row == n - 1 && col == n - 1) {
return true;
}
// Try moving in each direction
// Up
if (is_valid_move(board, row - 1, col)) {
board[row - 1][col] = board[row][col] + 1;
if (perform_backtracking(board, row - 1, col)) {
return true;
}
board[row - 1][col] = 0;
}
// Down
if (is_valid_move(board, row + 1, col)) {
board[row + 1][col] = board[row][col] + 1;
if (perform_backtracking(board, row + 1, col)) {
return true;
}
board[row + 1][col] = 0;
}
// Left
if (is_valid_move(board, row, col - 1)) {
board[row][col - 1] = board[row][col] + 1;
if (perform_backtracking(board, row, col - 1)) {
return true;
}
board[row][col - 1] = 0;
}
// Right
if (is_valid_move(board, row, col + 1)) {
board[row][col + 1] = board[row][col] + 1;
if (perform_backtracking(board, row, col + 1)) {
return true;
}
board[row][col + 1] = 0;
}
// If no valid moves, backtrack
return false;
}
// Function to solve the puzzle
void solve_puzzle(vector<vector<int>>& board) {
board[0][0] = 1;
if (perform_backtracking(board, 0, 0)) {
// Print the solution
int n = board.size();
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
cout << board[i][j] << " ";
}
cout << endl;
}
} else {
cout << "No solution found." << endl;
}
}
// Main function
int main() {
vector<vector<int>> board = {{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}};
solve_puzzle(board);
return 0;
}
The above code generates a 4x4 grid and solves it using the 2D vector backtracking algorithm. The is_valid_move
function checks if the move is within the board and hasn't already been visited, and the perform_backtracking
function recursively tries each move until it reaches the goal or exhausts all possible paths. The solve_puzzle
function initializes the starting position and calls perform_backtracking
to solve the puzzle.
The 2D Vector backtracking algorithm is a powerful technique that can be used to solve a variety of problems involving grids or boards. By using recursion and backtracking, this algorithm can efficiently search through all possible paths until it finds a valid solution. This makes it a valuable tool for programmers working on problems in fields such as computer graphics, artificial intelligence, and game development.