C ++程序查找所有填充为0的矩形
我们有一个二维数组,用零和一填充。我们必须找到所有填充为 0 的矩形的起点和终点。假设矩形是分开的并且不相互接触,但是它们可以接触数组的边界。一个矩形可能只包含一个元素。
例子:
input = [
[1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 0, 0, 0, 1],
[1, 0, 1, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 1, 1],
[1, 0, 1, 0, 0, 0, 0],
[1, 1, 1, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1]
]
Output:
[
[2, 3, 3, 5], [3, 1, 5, 1], [5, 3, 6, 5]
]
Explanation:
We have three rectangles here, starting from
(2, 3), (3, 1), (5, 3)
Input = [
[1, 0, 1, 1, 1, 1, 1],
[1, 1, 0, 1, 1, 1, 1],
[1, 1, 1, 0, 0, 0, 1],
[1, 0, 1, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 1, 1],
[1, 1, 1, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1, 1],
[1, 1, 0, 1, 1, 1, 0]
]
Output:
[
[0, 1, 0, 1], [1, 2, 1, 2], [2, 3, 3, 5],
[3, 1, 4, 1], [5, 3, 5, 6], [7, 2, 7, 2],
[7, 6, 7, 6]
]
第 1 步:逐行和逐列查找 0
步骤 2:当遇到任何 0 时,将其位置保存在输出数组中,并使用循环将所有与该位置相关的 0 更改为任意公共数字,以便我们下次将其排除在处理之外。
第 3 步:当您在第 2 步中更改所有相关的 0 时,将最后处理的 0 的位置存储在输出数组中的同一索引中。
第 4 步:当你触摸边缘时要特别小心,不要减去 -1,因为循环在确切的位置断裂。
以下是上述方法的实现:
C++
// C++ program for the above approach
#include
using namespace std;
void findend(int i,int j, vector> &a,
vector> &output,int index)
{
int x = a.size();
int y = a[0].size();
// flag to check column edge case,
// initializing with 0
int flagc = 0;
// flag to check row edge case,
// initializing with 0
int flagr = 0;
int n, m;
for (m = i; m < x; m++)
{
// loop breaks where first 1 encounters
if (a[m][j] == 1)
{
flagr = 1; // set the flag
break;
}
// pass because already processed
if (a[m][j] == 5) continue;
for (n = j; n < y; n++)
{
// loop breaks where first 1 encounters
if (a[m][n] == 1)
{
flagc = 1; // set the flag
break;
}
// fill rectangle elements with any
// number so that we can exclude
// next time
a[m][n] = 5;
}
}
if (flagr == 1)
output[index].push_back(m-1);
else
// when end point touch the boundary
output[index].push_back(m);
if (flagc == 1)
output[index].push_back(n-1);
else
// when end point touch the boundary
output[index].push_back(n);
}
void get_rectangle_coordinates(vector> a)
{
// retrieving the column size of array
int size_of_array = a.size();
// output array where we are going
// to store our output
vector> output;
// It will be used for storing start
// and end location in the same index
int index = -1;
for (int i = 0; i < size_of_array; i++)
{
for (int j = 0; j < a[0].size(); j++)
{
if (a[i][j] == 0)
{
// storing initial position
// of rectangle
output.push_back({i, j});
// will be used for the
// last position
index = index + 1;
findend(i, j, a, output, index);
}
}
}
cout << "[";
int aa = 2, bb = 0;
for(auto i:output)
{
bb = 3;
cout << "[";
for(int j:i)
{
if(bb)
cout << j << ", ";
else
cout << j;
bb--;
}
cout << "]";
if(aa)
cout << ", ";
aa--;
}
cout << "]";
}
// Driver code
int main()
{
vector> tests = {
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 0, 0, 0, 1},
{1, 0, 1, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1},
{1, 0, 1, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1}
};
get_rectangle_coordinates(tests);
return 0;
}
// This code is contributed by mohit kumar 29.
输出:
[[2, 3, 3, 5], [3, 1, 5, 1], [5, 3, 6, 5]]
有关详细信息,请参阅有关查找所有填充为 0 的矩形的完整文章!