📅  最后修改于: 2023-12-03 14:57:18.406000             🧑  作者: Mango
落蛋拼图是一款益智游戏,目标是将旋转的图形拼接在一起以创建完整的行和/或列。这款游戏可以帮助人们锻炼他们的逻辑思维能力和空间感知能力。本文将介绍如何使用Python编写一个落蛋拼图程序。
import pygame
import random
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
WIDTH = 800
HEIGHT = 600
FPS = 30
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Falling Block Puzzle")
clock = pygame.time.Clock()
class Block(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
self.image = pygame.Surface((30, 30))
self.image.fill(self.color)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
self.type = random.choice(["square", "line", "lshape", "tshape", "sshape", "zshape"])
self.rotation = random.randrange(4)
def rotate(self):
self.rotation = (self.rotation + 1) % 4
self.update()
def move_left(self):
self.rect.x -= 30
self.update()
def move_right(self):
self.rect.x += 30
self.update()
def move_down(self):
self.rect.y += 30
self.update()
def update(self):
if self.type == "square":
self.update_square()
elif self.type == "line":
self.update_line()
elif self.type == "lshape":
self.update_lshape()
elif self.type == "tshape":
self.update_tshape()
elif self.type == "sshape":
self.update_sshape()
elif self.type == "zshape":
self.update_zshape()
def update_square(self):
self.image = pygame.Surface((60, 60))
self.image.fill(self.color)
self.rect = self.image.get_rect()
self.rect.x = self.rect.x - 15
self.rect.y = self.rect.y - 15
def update_line(self):
if self.rotation == 0 or self.rotation == 2:
self.image = pygame.Surface((30, 120))
self.image.fill(self.color)
else:
self.image = pygame.Surface((120, 30))
self.image.fill(self.color)
self.rect = self.image.get_rect()
self.rect.x = self.rect.x - 15
self.rect.y = self.rect.y - 15
def update_lshape(self):
if self.rotation == 0:
self.image = pygame.Surface((90, 60))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [0, 0, 60, 30])
elif self.rotation == 1:
self.image = pygame.Surface((60, 90))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [30, 0, 30, 60])
elif self.rotation == 2:
self.image = pygame.Surface((90, 60))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [30, 0, 60, 30])
else:
self.image = pygame.Surface((60, 90))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [0, 30, 30, 60])
self.rect = self.image.get_rect()
self.rect.x = self.rect.x - 15
self.rect.y = self.rect.y - 15
def update_tshape(self):
if self.rotation == 0:
self.image = pygame.Surface((90, 60))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [30, 0, 30, 30])
elif self.rotation == 1:
self.image = pygame.Surface((60, 90))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [0, 30, 30, 30])
elif self.rotation == 2:
self.image = pygame.Surface((90, 60))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [30, 30, 30, 30])
else:
self.image = pygame.Surface((60, 90))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [30, 0, 30, 30])
self.rect = self.image.get_rect()
self.rect.x = self.rect.x - 15
self.rect.y = self.rect.y - 15
def update_sshape(self):
if self.rotation == 0 or self.rotation == 2:
self.image = pygame.Surface((90, 60))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [0, 30, 60, 30])
else:
self.image = pygame.Surface((60, 90))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [30, 0, 30, 60])
self.rect = self.image.get_rect()
self.rect.x = self.rect.x - 15
self.rect.y = self.rect.y - 15
def update_zshape(self):
if self.rotation == 0 or self.rotation == 2:
self.image = pygame.Surface((90, 60))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [60, 30, 30, 30])
else:
self.image = pygame.Surface((60, 90))
self.image.fill(self.color)
pygame.draw.rect(self.image, WHITE, [0, 0, 30, 60])
self.rect = self.image.get_rect()
self.rect.x = self.rect.x - 15
self.rect.y = self.rect.y - 15
all_sprites = pygame.sprite.Group()
block = Block()
all_sprites.add(block)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
block.move_left()
elif event.key == pygame.K_RIGHT:
block.move_right()
elif event.key == pygame.K_UP:
block.rotate()
elif event.key == pygame.K_DOWN:
block.move_down()
screen.fill(WHITE)
all_sprites.update()
all_sprites.draw(screen)
pygame.display.flip()
clock.tick(FPS)
通过本文的介绍,我们学会了如何使用Python编写一个简单的落蛋拼图程序。此程序具有随机生成初始图案,通过键盘操作控制落蛋的旋转和移动等功能。程序员们可以尝试添加更多的功能和改进游戏玩法,使程序更加完善。