📅  最后修改于: 2022-03-11 14:49:22.104000             🧑  作者: Mango
using UnityEngine.EventSystems;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
// This line prevents the Code from activating UI
if (EventSystem.current.IsPointerOverGameObject())
return;
// Put your code here
}
}