📜  添加组件虚幻引擎 - 任何代码示例

📅  最后修改于: 2022-03-11 14:57:14.055000             🧑  作者: Mango

代码示例1
MyActor.c++ 

StaticMesh = CreateDefaultSubobject("Static Mesh");

MyActor.h
UPROPERTY(EditAnywhere, Category = "Components");
UStaticMeshComponent* BulletMesh;