📜  引用不同场景统一中的游戏对象 - C#代码示例

📅  最后修改于: 2022-03-11 14:49:11.382000             🧑  作者: Mango

代码示例1
public Canvas menu;

// Start is called before the first frame update
void Start()
{
    //not in OnEnabled since we want these methods to be called on startup
    SceneManager.sceneLoaded += OnSceneLoaded;
    SceneManager.sceneUnloaded += OnSceneUnloaded;
}

void OnDestroy()
{
    //not in OnDisabled since we want these methods to be removed only when destroyed, not switched out of
    SceneManager.sceneLoaded -= OnSceneLoaded;
    SceneManager.sceneUnloaded -= OnSceneUnloaded;
}

//when a scene is loaded, make this canvas invisible
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
    menu.gameObject.SetActive(false);
}

//when a scene is unloaded, make this canvas visible again
void OnSceneUnloaded(Scene current)
{
    menu.gameObject.SetActive(true);
}