📅  最后修改于: 2023-12-03 15:35:27.068000             🧑  作者: Mango
ue_log
is a powerful logging library for C++ programmers. This library provides a simple and easy-to-use interface for logging events or messages of different levels in your C++ program. It also supports logging to different output destinations, such as console, files, and syslog.
The first step to using ue_log
is to initialize the logging system. You can do this by calling the ue_log::init()
function, which sets up the default logging configuration.
#include <ue_log.h>
int main() {
// Initialize the logging system
ue_log::init();
// Your code here
return 0;
}
Once you have initialized the logging system, you can start logging events by calling the appropriate logging functions, such as ue_log::debug()
, ue_log::info()
, ue_log::warning()
, ue_log::error()
, and ue_log::fatal()
. Each of these functions takes a message string as its first argument.
ue_log::debug("This is a debug message.");
ue_log::info("This is an informational message.");
ue_log::warning("This is a warning message.");
ue_log::error("This is an error message.");
ue_log::fatal("This is a fatal message.");
By default, all log events are logged to the console and files with the info
level or higher. You can change the logging level by calling the ue_log::set_level()
function.
ue_log::set_level(ue_log::debug);
In addition to logging to the console, you can also log events to files using the ue_log::file_sink
class. This class takes a file path as its constructor argument, and logs events to the file in addition to the console output.
#include <ue_log.h>
#include <ue_log_sink_file.h>
int main() {
// Initialize the logging system
ue_log::init();
// Create a file sink and add it to the logging system
auto file_sink = std::make_shared<ue_log::file_sink>("log.txt");
ue_log::add_sink(file_sink);
// Your code here
return 0;
}
If you are working on a Unix-like system, you can also log events to the syslog using the ue_log::syslog_sink
class. This class takes a syslog facility as its constructor argument, and logs events to the syslog in addition to the console output.
#include <ue_log.h>
#include <ue_log_sink_syslog.h>
int main() {
// Initialize the logging system
ue_log::init();
// Create a syslog sink and add it to the logging system
auto syslog_sink = std::make_shared<ue_log::syslog_sink>(LOG_DAEMON);
ue_log::add_sink(syslog_sink);
// Your code here
return 0;
}
By default, log events are formatted using the following format:
[timestamp] [level] message
You can change the output format by creating a custom sink class that inherits from ue_log::sink
and overrides the log()
function. The log()
function is responsible for formatting the log event and writing it to the output destination.
Here's an example of a custom sink class that formats the log event with color and additional metadata:
#include <ue_log.h>
class custom_sink : public ue_log::sink {
public:
void log(const ue_log::log_event& event) override {
switch(event.level) {
case ue_log::trace:
std::cout << "\033[0;37m[TRACE] ";
break;
case ue_log::debug:
std::cout << "\033[1;34m[DEBUG] ";
break;
case ue_log::info:
std::cout << "\033[0;32m[INFO] ";
break;
case ue_log::warning:
std::cout << "\033[1;33m[WARNING] ";
break;
case ue_log::error:
std::cout << "\033[0;31m[ERROR] ";
break;
case ue_log::fatal:
std::cout << "\033[1;31m[FATAL] ";
break;
default:
std::cout << "\033[1;37m[UNKNOWN] ";
break;
}
std::cout << "[" << event.timestamp << "] ";
std::cout << "[" << event.thread_id << "] ";
std::cout << "[" << event.file << ":" << event.line << "] ";
std::cout << event.tag << " " << event.message << std::endl;
std::cout << "\033[0m";
}
};
int main() {
// Initialize the logging system
ue_log::init();
// Create a custom sink and add it to the logging system
auto custom_sink = std::make_shared<custom_sink>();
ue_log::add_sink(custom_sink);
// Your code here
return 0;
}
You can add custom metadata to each log event by creating a custom ue_log::logger
instance and using it to log events. The ue_log::logger
class provides additional logging functions that take a ue_log::metadata
object as an additional argument. This metadata object can contain any additional information you want to log with the event, such as the user ID, request ID, or any custom data relevant to your application.
#include <ue_log.h>
int main() {
// Initialize the logging system
ue_log::init();
// Create a custom logger with a user ID metadata
auto logger = ue_log::create_logger("my-app");
ue_log::metadata metadata;
metadata["userId"] = "123";
logger->info("Logged in.", metadata);
// Your code here
return 0;
}
ue_log
is a powerful logging library that can help you keep track of events and errors in your C++ program. It provides a simple and easy-to-use interface for logging events with different levels, formats, and output destinations. With ue_log
, you can turn your application's log data into valuable insights that can help you improve performance, identify bugs, and troubleshoot issues.