给定 3-D 中的点 (x1, y1, z1) 和平面方程的系数,我们必须找到 3D 平面中点的垂线脚。
例子:
Input: a = 1, b = -2, c = 0, d = 0, x = -1, y = 3, z = 4
Output: x2 = 0.4 y2 = 0.2 z2 = 4.0
Input: a = 2, b = -1, c = 1, d = 3, x = 1, y = 3, z = 4
Output: x2 = -1.0 y2 = 4.0 z2 = 3.0
方法:平面方程为ax + by + cz + d = 0。因此,平面法线的方向比为(a, b, c) 。设 N 为从给定点到给定平面的垂线的脚,因此,线 PN 具有有向比 (a, b, c) 并且它通过 P(x1, y1, z1)。
直线 PN 的方程为:-
(x – x1) / a = (y – y1) / b = (z – z1) / c = k
因此,直线 PN 上的任何点都可以写成:-
x = a * k + x1
y = b * k + y1
z = c * k + z1
由于 N 位于直线和平面上,因此将满足(ax + by + cz + d = 0)。
=>a * (a * k + x1) + b * (b * k + y1) + c * (c * k + z1) + d = 0.
=>a * a * k + a * x1 + b * b * k + b * y1 + c * c * k + c * z1 + d = 0.
=>(a * a + b * b + c * c)k = -a * x1 – b * y1 – c * z1 – d.
=>k = (-a * x1 – b * y1 – c * z1 – d) / (a * a + b * b + c * c).
现在,点 N 在 k 方面的坐标将是:-
x2 = a * k + x1
y2 = b * k + y1
z2 = c * k + z1
下面是上面的实现:
C++
// C++ program to find
// foot of perpendicular
// of a point in a 3 D plane.
#include
#include
#include
#include
using namespace std;
// Function to find foot of perpendicular
void foot(float a, float b,
float c, float d,
float x1, float y1,
float z1)
{
float k = (-a * x1 - b * y1 - c * z1 - d) / (float)(a * a + b * b + c * c);
float x2 = a * k + x1;
float y2 = b * k + y1;
float z2 = c * k + z1;
std::cout << std::fixed;
std::cout << std::setprecision(1);
cout << " x2 = " << x2;
cout << " y2 = " << y2;
cout << " z2 = " << z2;
}
// Driver Code
int main()
{
float a = 1;
float b = -2;
float c = 0;
float d = 0;
float x1 = -1;
float y1 = 3;
float z1 = 4;
// function call
foot(a, b, c, d, x1, y1, z1);
return 0;
}
// This code is contributed by Amber_Saxena.
Java
// Java program to find
// foot of perpendicular
// of a point in a 3 D plane.
import java.util.*;
import java.text.*;
class solution
{
// Function to find foot of perpendicular
static void foot(float a, float b,
float c, float d,
float x1, float y1,
float z1)
{
float k = (-a * x1 - b * y1 - c * z1 - d) / (float)(a * a + b * b + c * c);
float x2 = a * k + x1;
float y2 = b * k + y1;
float z2 = c * k + z1;
DecimalFormat form = new DecimalFormat("0.0");
System.out.print(" x2 = " +form.format(x2));
System.out.print(" y2 = " +form.format(y2));
System.out.print( " z2 = " +form.format(z2));
}
// Driver Code
public static void main(String arr[])
{
float a = 1;
float b = -2;
float c = 0;
float d = 0;
float x1 = -1;
float y1 = 3;
float z1 = 4;
// function call
foot(a, b, c, d, x1, y1, z1);
}
}
Python3
# Python3 program to find
# foot of perpendicular
# of a point in a 3 D plane.
# Function to find foot of perpendicular
def foot(a, b, c, d, x1, y1, z1) :
k = (-a * x1 - b * y1 - c * z1 - d) / (a * a + b * b + c * c);
x2 = a * k + x1;
y2 = b * k + y1;
z2 = c * k + z1;
print("x2 =",round(x2,1))
print("y2 =",round(y2,1))
print("z2 =",round(z2,1))
# Driver Code
if __name__ == "__main__" :
a = 1
b = -2
c = 0
d = 0
x1 = -1
y1 = 3
z1 = 4
# function call
foot(a, b, c, d, x1, y1, z1)
# This code is contributed by Ryuga
C#
// C# program to find
// foot of perpendicular
// of a point in a 3 D plane.
using System;
using System.Globalization;
class GFG
{
// Function to find foot of perpendicular
static void foot(float a, float b,
float c, float d,
float x1, float y1,
float z1)
{
float k = (-a * x1 - b * y1 - c * z1 - d) /
(float)(a * a + b * b + c * c);
float x2 = a * k + x1;
float y2 = b * k + y1;
float z2 = c * k + z1;
NumberFormatInfo form = new NumberFormatInfo();
form.NumberDecimalSeparator = ".";
Console.Write(" x2 = " + x2.ToString(form));
Console.Write(" y2 = " + y2.ToString(form));
Console.Write( " z2 = " + z2.ToString(form));
}
// Driver Code
public static void Main(String []arr)
{
float a = 1;
float b = -2;
float c = 0;
float d = 0;
float x1 = -1;
float y1 = 3;
float z1 = 4;
// function call
foot(a, b, c, d, x1, y1, z1);
}
}
// This code contributed by Rajput-Ji
PHP
Javascript
x2 = 0.4 y2 = 0.2 z2 = 4.0