📅  最后修改于: 2023-12-03 15:25:48.014000             🧑  作者: Mango
扫雷游戏是一款经典的单人益智游戏,要求玩家根据已知的雷区情况,推测出其他未知方格的内容并进行操作。本文将介绍如何使用Python实现扫雷游戏。
扫雷游戏的基本规则如下:
首先要安装Pygame库,用于创建游戏窗口和处理鼠标事件。
import pygame
# 初始化游戏
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode((400, 400))
pygame.display.set_caption("Mine Sweeper")
# 定义常量
WIDTH = 20
HEIGHT = 20
MARGIN = 5
ROWS = 20
COLUMNS = 20
BOMBS = 50
# 创建游戏区域
grid = []
for row in range(ROWS):
grid.append([])
for column in range(COLUMNS):
grid[row].append(0)
# 随机生成雷区
import random
bombs = 0
while bombs < BOMBS:
row = random.randint(0, ROWS - 1)
column = random.randint(0, COLUMNS - 1)
if grid[row][column] == 0:
grid[row][column] = "B"
bombs += 1
# 计算周围雷的数量
def count_bombs(row, column):
if row < 0 or row >= ROWS or column < 0 or column >= COLUMNS:
return 0
count = 0
for i in range(-1, 2):
for j in range(-1, 2):
if (i == 0 and j == 0) or row + i < 0 or row + i >= ROWS or column + j < 0 or column + j >= COLUMNS:
continue
if grid[row + i][column + j] == "B":
count += 1
return count
for row in range(ROWS):
for column in range(COLUMNS):
if grid[row][column] != "B":
grid[row][column] = count_bombs(row, column)
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 绘制游戏区域和方格
def draw_grid():
for row in range(ROWS):
for column in range(COLUMNS):
color = GRAY
if grid[row][column] == "B":
color = BLACK
pygame.draw.rect(screen, color, [(MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT])
# 绘制数字
def draw_number(row, column):
font = pygame.font.SysFont("Calibri", 20)
text = font.render(str(grid[row][column]), True, WHITE)
screen.blit(text, [(MARGIN + WIDTH) * column + MARGIN + 5, (MARGIN + HEIGHT) * row + MARGIN + 5])
# 绘制标记
def draw_flag(row, column):
pygame.draw.line(screen, RED, [(MARGIN + WIDTH) * column + MARGIN + 4, (MARGIN + HEIGHT) * row + MARGIN + 4], [(MARGIN + WIDTH) * column + MARGIN + 16, (MARGIN + HEIGHT) * row + MARGIN + 16], 2)
pygame.draw.line(screen, RED, [(MARGIN + WIDTH) * column + MARGIN + 16, (MARGIN + HEIGHT) * row + MARGIN + 4], [(MARGIN + WIDTH) * column + MARGIN + 4, (MARGIN + HEIGHT) * row + MARGIN + 16], 2)
# 处理鼠标事件
def handle_mouse_event(event):
if event.type == pygame.MOUSEBUTTONDOWN:
row = event.pos[1] // (HEIGHT + MARGIN)
column = event.pos[0] // (WIDTH + MARGIN)
if grid[row][column] == "B":
pygame.quit()
elif grid[row][column] == 0:
open_zero(row, column)
else:
draw_number(row, column)
pygame.display.update()
# 处理键盘事件
def handle_key_event(event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
row = pygame.mouse.get_pos()[1] // (HEIGHT + MARGIN)
column = pygame.mouse.get_pos()[0] // (WIDTH + MARGIN)
draw_flag(row, column)
pygame.display.update()
# 打开周围为0的方格
def open_zero(row, column):
if row < 0 or row >= ROWS or column < 0 or column >= COLUMNS:
return
draw_number(row, column)
if grid[row][column] != 0:
return
grid[row][column] = -1
for i in range(-1, 2):
for j in range(-1, 2):
if (i == 0 and j == 0) or row + i < 0 or row + i >= ROWS or column + j < 0 or column + j >= COLUMNS:
continue
if grid[row + i][column + j] != "B" and grid[row + i][column + j] != -1:
open_zero(row + i, column + j)
# 游戏主循环
done = False
while not done:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
else:
handle_mouse_event(event)
handle_key_event(event)
# 绘制游戏界面
draw_grid()
pygame.display.update()
# 退出游戏
pygame.quit()
上述代码实现了一个简单的扫雷游戏,具备基本的操作和判断功能。可以通过调整常量的值来修改游戏的难度。
整理后的Markdown文档,供开发人员查看。
扫雷游戏是一款经典的单人益智游戏,要求玩家根据已知的雷区情况,推测出其他未知方格的内容并进行操作。本文将介绍如何使用Python实现扫雷游戏。
扫雷游戏的基本规则如下:
首先要安装Pygame库,用于创建游戏窗口和处理鼠标事件。
import pygame
# 初始化游戏
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode((400, 400))
pygame.display.set_caption("Mine Sweeper")
# 定义常量
WIDTH = 20
HEIGHT = 20
MARGIN = 5
ROWS = 20
COLUMNS = 20
BOMBS = 50
# 创建游戏区域
grid = []
for row in range(ROWS):
grid.append([])
for column in range(COLUMNS):
grid[row].append(0)
# 随机生成雷区
import random
bombs = 0
while bombs < BOMBS:
row = random.randint(0, ROWS - 1)
column = random.randint(0, COLUMNS - 1)
if grid[row][column] == 0:
grid[row][column] = "B"
bombs += 1
# 计算周围雷的数量
def count_bombs(row, column):
if row < 0 or row >= ROWS or column < 0 or column >= COLUMNS:
return 0
count = 0
for i in range(-1, 2):
for j in range(-1, 2):
if (i == 0 and j == 0) or row + i < 0 or row + i >= ROWS or column + j < 0 or column + j >= COLUMNS:
continue
if grid[row + i][column + j] == "B":
count += 1
return count
for row in range(ROWS):
for column in range(COLUMNS):
if grid[row][column] != "B":
grid[row][column] = count_bombs(row, column)
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 绘制游戏区域和方格
def draw_grid():
for row in range(ROWS):
for column in range(COLUMNS):
color = GRAY
if grid[row][column] == "B":
color = BLACK
pygame.draw.rect(screen, color, [(MARGIN + WIDTH) * column + MARGIN, (MARGIN + HEIGHT) * row + MARGIN, WIDTH, HEIGHT])
# 绘制数字
def draw_number(row, column):
font = pygame.font.SysFont("Calibri", 20)
text = font.render(str(grid[row][column]), True, WHITE)
screen.blit(text, [(MARGIN + WIDTH) * column + MARGIN + 5, (MARGIN + HEIGHT) * row + MARGIN + 5])
# 绘制标记
def draw_flag(row, column):
pygame.draw.line(screen, RED, [(MARGIN + WIDTH) * column + MARGIN + 4, (MARGIN + HEIGHT) * row + MARGIN + 4], [(MARGIN + WIDTH) * column + MARGIN + 16, (MARGIN + HEIGHT) * row + MARGIN + 16], 2)
pygame.draw.line(screen, RED, [(MARGIN + WIDTH) * column + MARGIN + 16, (MARGIN + HEIGHT) * row + MARGIN + 4], [(MARGIN + WIDTH) * column + MARGIN + 4, (MARGIN + HEIGHT) * row + MARGIN + 16], 2)
# 处理鼠标事件
def handle_mouse_event(event):
if event.type == pygame.MOUSEBUTTONDOWN:
row = event.pos[1] // (HEIGHT + MARGIN)
column = event.pos[0] // (WIDTH + MARGIN)
if grid[row][column] == "B":
pygame.quit()
elif grid[row][column] == 0:
open_zero(row, column)
else:
draw_number(row, column)
pygame.display.update()
# 处理键盘事件
def handle_key_event(event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
row = pygame.mouse.get_pos()[1] // (HEIGHT + MARGIN)
column = pygame.mouse.get_pos()[0] // (WIDTH + MARGIN)
draw_flag(row, column)
pygame.display.update()
# 打开周围为0的方格
def open_zero(row, column):
if row < 0 or row >= ROWS or column < 0 or column >= COLUMNS:
return
draw_number(row, column)
if grid[row][column] != 0:
return
grid[row][column] = -1
for i in range(-1, 2):
for j in range(-1, 2):
if (i == 0 and j == 0) or row + i < 0 or row + i >= ROWS or column + j < 0 or column + j >= COLUMNS:
continue
if grid[row + i][column + j] != "B" and grid[row + i][column + j] != -1:
open_zero(row + i, column + j)
# 游戏主循环
done = False
while not done:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
else:
handle_mouse_event(event)
handle_key_event(event)
# 绘制游戏界面
draw_grid()
pygame.display.update()
# 退出游戏
pygame.quit()
上述代码实现了一个简单的扫雷游戏,具备基本的操作和判断功能。可以通过调整常量的值来修改游戏的难度。