📅  最后修改于: 2022-03-11 14:49:03.591000             🧑  作者: Mango
var dir = PlayerMovement.playerTransform.position - transform.position;
Quaternion LookAtRotation = Quaternion.LookRotation(dir);
Quaternion LookAtRotationOnly_Y = Quaternion.Euler(transform.rotation.eulerAngles.x, LookAtRotation.eulerAngles.y, transform.rotation.eulerAngles.z);
transform.rotation = LookAtRotationOnly_Y;