📅  最后修改于: 2023-12-03 15:37:34.393000             🧑  作者: Mango
在这个教程中,我们将使用OpenGL和C ++来绘制一个简单的小屋。
首先,我们需要初始化OpenGL窗口。我们将使用GLUT库来实现这一点。下面是代码片段:
#include <GL/glut.h>
int main(int argc, char** argv) {
// 初始化GLUT库
glutInit(&argc, argv);
// 创建窗口并设置窗口属性
glutCreateWindow("小屋");
glutInitWindowSize(640, 480);
glutInitWindowPosition(50, 50);
// 初始化OpenGL
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL);
// 进入主循环
glutMainLoop();
return 0;
}
我们将使用OpenGL画图基元来绘制小屋的框架。下面是代码片段:
void drawHouse() {
// 绘制屋顶
glBegin(GL_TRIANGLES);
glColor3f(0.9f, 0.1f, 0.1f);
glVertex3f(0.0f, 2.0f, 0.0f);
glVertex3f(-2.0f, 0.0f, 0.0f);
glVertex3f(2.0f, 0.0f, 0.0f);
glEnd();
// 绘制墙体
glBegin(GL_QUADS);
glColor3f(0.6f, 0.2f, 0.2f);
glVertex3f(-1.5f, 0.0f, 0.0f);
glVertex3f(-1.5f, -1.0f, 0.0f);
glVertex3f(1.5f, -1.0f, 0.0f);
glVertex3f(1.5f, 0.0f, 0.0f);
glEnd();
// 绘制门
glBegin(GL_QUADS);
glColor3f(0.0f, 0.0f, 0.0f);
glVertex3f(-0.4f, -1.0f, 0.01f);
glVertex3f(-0.4f, -0.5f, 0.01f);
glVertex3f(0.4f, -0.5f, 0.01f);
glVertex3f(0.4f, -1.0f, 0.01f);
glEnd();
// 绘制窗户
glBegin(GL_QUADS);
glColor3f(0.8f, 0.8f, 0.8f);
glVertex3f(-0.8f, -0.2f, 0.02f);
glVertex3f(-0.8f, 0.2f, 0.02f);
glVertex3f(-0.2f, 0.2f, 0.02f);
glVertex3f(-0.2f, -0.2f, 0.02f);
glEnd();
glBegin(GL_QUADS);
glColor3f(0.8f, 0.8f, 0.8f);
glVertex3f(0.2f, -0.2f, 0.02f);
glVertex3f(0.2f, 0.2f, 0.02f);
glVertex3f(0.8f, 0.2f, 0.02f);
glVertex3f(0.8f, -0.2f, 0.02f);
glEnd();
}
我们在小屋底部添加一些地面。下面是代码片段:
void drawGround() {
glBegin(GL_QUADS);
glColor3f(0.0f, 0.8f, 0.0f);
glVertex3f(-50.0f, -1.0f, 50.0f);
glVertex3f(-50.0f, -1.0f, -50.0f);
glVertex3f(50.0f, -1.0f, -50.0f);
glVertex3f(50.0f, -1.0f, 50.0f);
glEnd();
}
现在,我们可以将小屋和地面的渲染逻辑结合起来,并将它们渲染到屏幕上。下面是完整的代码片段:
#include <GL/glut.h>
void drawHouse() {
// 绘制屋顶
glBegin(GL_TRIANGLES);
glColor3f(0.9f, 0.1f, 0.1f);
glVertex3f(0.0f, 2.0f, 0.0f);
glVertex3f(-2.0f, 0.0f, 0.0f);
glVertex3f(2.0f, 0.0f, 0.0f);
glEnd();
// 绘制墙体
glBegin(GL_QUADS);
glColor3f(0.6f, 0.2f, 0.2f);
glVertex3f(-1.5f, 0.0f, 0.0f);
glVertex3f(-1.5f, -1.0f, 0.0f);
glVertex3f(1.5f, -1.0f, 0.0f);
glVertex3f(1.5f, 0.0f, 0.0f);
glEnd();
// 绘制门
glBegin(GL_QUADS);
glColor3f(0.0f, 0.0f, 0.0f);
glVertex3f(-0.4f, -1.0f, 0.01f);
glVertex3f(-0.4f, -0.5f, 0.01f);
glVertex3f(0.4f, -0.5f, 0.01f);
glVertex3f(0.4f, -1.0f, 0.01f);
glEnd();
// 绘制窗户
glBegin(GL_QUADS);
glColor3f(0.8f, 0.8f, 0.8f);
glVertex3f(-0.8f, -0.2f, 0.02f);
glVertex3f(-0.8f, 0.2f, 0.02f);
glVertex3f(-0.2f, 0.2f, 0.02f);
glVertex3f(-0.2f, -0.2f, 0.02f);
glEnd();
glBegin(GL_QUADS);
glColor3f(0.8f, 0.8f, 0.8f);
glVertex3f(0.2f, -0.2f, 0.02f);
glVertex3f(0.2f, 0.2f, 0.02f);
glVertex3f(0.8f, 0.2f, 0.02f);
glVertex3f(0.8f, -0.2f, 0.02f);
glEnd();
}
void drawGround() {
glBegin(GL_QUADS);
glColor3f(0.0f, 0.8f, 0.0f);
glVertex3f(-50.0f, -1.0f, 50.0f);
glVertex3f(-50.0f, -1.0f, -50.0f);
glVertex3f(50.0f, -1.0f, -50.0f);
glVertex3f(50.0f, -1.0f, 50.0f);
glEnd();
}
void display() {
// 渲染场景
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// 设置摄像机位置
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0f, 1.0f, 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
// 绘制小屋和地面
drawHouse();
drawGround();
// 刷新窗口
glutSwapBuffers();
}
int main(int argc, char** argv) {
// 初始化GLUT库
glutInit(&argc, argv);
// 创建窗口并设置窗口属性
glutCreateWindow("小屋");
glutInitWindowSize(640, 480);
glutInitWindowPosition(50, 50);
// 初始化OpenGL
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL);
// 注册回调函数
glutDisplayFunc(display);
// 进入主循环
glutMainLoop();
return 0;
}
使用OpenGL和C ++,我们可以轻松地绘制复杂的3D场景,如此教程所示。现在,您已经熟悉如何在C ++中使用OpenGL进行绘图。欢迎您将这些技能应用到您自己的项目中。