📅  最后修改于: 2022-03-11 14:56:58.201000             🧑  作者: Mango
RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
if(hit.collider != null)
{
Debug.Log ("Target Position: " + hit.collider.gameObject.transform.position);
}