📅  最后修改于: 2023-12-03 15:13:43.008000             🧑  作者: Mango
Bresenham's 3-D Line Drawing Algorithm is an extension of the Bresenham's Line Drawing Algorithm, which is used to draw straight lines in 2-D space. This algorithm is used to draw straight lines in 3-D space by rasterizing them onto a 2-D plane.
In 2-D space, the Bresenham's Line Drawing Algorithm works by incrementing either the x or y coordinate of a pixel, depending on which one is closest to the true line. It is a highly efficient algorithm and is widely used in computer graphics applications.
In 3-D space, the Bresenham's 3-D Line Drawing Algorithm works similarly, but it involves using the slope of the line in 3-D space to determine which pixel to increment. The algorithm incrementally moves along the line by rasterizing it onto a 2-D plane and then incrementing the x or y coordinate of the pixel closest to the true line.
The Bresenham's 3-D Line Drawing Algorithm takes in two points in 3-D space: (x1, y1, z1) and (x2, y2, z2) and outputs a set of pixels that approximate the line connecting the two points.
The algorithm can be implemented as follows:
Determine the slope of the line in 3-D space:
dx = x2 - x1
dy = y2 - y1
dz = z2 - z1
if abs(dx) > abs(dy) and abs(dx) > abs(dz):
max_dist = abs(dx)
elif abs(dy) > abs(dx) and abs(dy) > abs(dz):
max_dist = abs(dy)
else:
max_dist = abs(dz)
x_inc = dx / max_dist
y_inc = dy / max_dist
z_inc = dz / max_dist
Initialize the starting point as (x1, y1, z1) and the error as 0:
x = x1
y = y1
z = z1
error = 0
Incrementally move along the line by rasterizing it onto a 2-D plane and then incrementing the x, y, or z coordinate of the closest pixel:
for i in range(max_dist):
# Rasterize the pixel
put_pixel(x, y, z)
# Increment the appropriate coordinate
if abs(error + y_inc) < abs(error + x_inc) and abs(error + y_inc) < abs(error + z_inc):
error += y_inc
y += 1
elif abs(error + x_inc) < abs(error + y_inc) and abs(error + x_inc) < abs(error + z_inc):
error += x_inc
x += 1
else:
error += z_inc
z += 1
Bresenham's 3-D Line Drawing Algorithm is a highly efficient algorithm used to draw straight lines in 3-D space. By rasterizing the line onto a 2-D plane and incrementally moving along it, the algorithm can output a set of pixels that approximate the line connecting two points in 3-D space.