📜  monogame delta - C# (1)

📅  最后修改于: 2023-12-03 15:17:43.114000             🧑  作者: Mango

Monogame Delta - C#

Introduction

Monogame Delta is a high-level framework built on top of the popular Monogame game development platform. It provides a set of abstractions and utilities that simplify the game development process, making it easier to create complex games with minimal boilerplate code.

Delta is designed with modularity in mind, allowing you to use only the parts of the framework that you need. This means that you can use Delta for everything from simple 2D games to large-scale 3D projects.

Key Features
  • Scene management: Delta provides a scene-based architecture that helps you organize your game logic into discrete chunks. Scenes can be easily added, removed, and transitioned between.

  • Input handling: Delta has a flexible system for handling user input, with support for keyboard, mouse, and gamepad input. You can easily create custom input mappings to suit your game's needs.

  • Resource management: Delta provides a resource manager that makes it simple to load and unload assets such as images, sounds, and music. Resources can be declared and referenced directly in code, making it easy to keep track of dependencies.

  • Animation system: Delta includes a powerful animation system that can be used to animate any property of any object. This makes it easy to create complex, dynamic animations in your games.

Getting Started

To get started with Monogame Delta, you first need to download and install the latest version of Monogame. You can find instructions on how to do this on the Monogame website.

Once you have Monogame installed, you can add Delta to your project using NuGet. Simply open the Package Manager Console and run the following command:

Install-Package Delta

This will add Delta to your project and install any necessary dependencies.

Example Code

Here is an example of how to use Delta to create a simple game:

using Delta;

public class MyGame : DeltaGame
{
    private Scene _scene;
    private Sprite _sprite;
    
    protected override void LoadContent()
    {
        _scene = new Scene();
        AddScene(_scene);
        
        var texture = Content.Load<Texture2D>("my_sprite");
        _sprite = new Sprite(texture);
        _scene.AddEntity(_sprite);
    }
    
    protected override void Update(GameTime gameTime)
    {
        // Handle user input
        if (Input.IsKeyPressed(Keys.Space))
        {
            _sprite.Position = new Vector2(100, 100);
        }
    }
}

This code creates a new DeltaGame object and adds a new Scene to it. It then loads a texture from the content pipeline and creates a new Sprite object with it, adding it to the scene. Finally, it checks for a user input and moves the sprite when the space key is pressed.

Conclusion

Monogame Delta is a powerful and flexible framework that can help you create complex games with minimal boilerplate code. Its abstractions and utilities make game development simpler and more intuitive, allowing you to focus on building the game you want to make.