考虑一个矩形 ABCD,我们给出了边 AD 和 BC(分别为 p 和 q)的中点的坐标以及它们的长度 L(AD = BC = L)。现在给定参数,我们需要打印 4 个点 A、B、C 和 D 的坐标。
例子:
Input : p = (1, 0)
q = (1, 2)
L = 2
Output : (0, 0), (0, 2), (2, 2), (2, 0)
Explanation:
The printed points form a rectangle which
satisfy the input constraints.
Input : p = (1, 1)
q = (-1, -1)
L = 2*sqrt(2)
Output : (0, 2), (-2, 0), (0, -2), (2, 0)
从问题陈述中可以出现 3 种情况:
- 矩形是水平的,即 AD 和 BC 平行于 X 轴
- 矩形是垂直的,即 AD 和 BC 平行于 Y 轴
- 矩形与轴成一定角度倾斜
前两种情况是微不足道的,可以使用基本几何轻松解决。对于第三种情况,我们需要应用一些数学概念来找到点。
为清楚起见,请考虑上图。我们有 p 和 q 的坐标。因此我们可以找到 AD 和 BC 的斜率(因为 pq 垂直于 AD)。一旦我们有了 AD 的斜率,我们就可以找到通过 AD 的直线方程。现在我们可以应用距离公式来获得沿 X 和 Y 轴的位移。
If slope of AD = m, then
m = (p.x- q.x)/(q.y - p.y)
and displacement along X axis, dx =
L/(2*sqrt(1+m*m))
Similarly, dy = m*L/(2*sqrt(1+m*m))
现在我们可以通过简单地添加和减去相应获得的位移来简单地找到 4 个角的坐标。
下面是实现。
C++
// C++ program to find corner points of
// a rectangle using given length and middle
// points.
#include
using namespace std;
// Structure to represent a co-ordinate point
struct Point
{
float x, y;
Point()
{
x = y = 0;
}
Point(float a, float b)
{
x = a, y = b;
}
};
// This function receives two points and length
// of the side of rectangle and prints the 4
// corner points of the rectangle
void printCorners(Point p, Point q, float l)
{
Point a, b, c, d;
// horizontal rectangle
if (p.x == q.x)
{
a.x = p.x - (l/2.0);
a.y = p.y;
d.x = p.x + (l/2.0);
d.y = p.y;
b.x = q.x - (l/2.0);
b.y = q.y;
c.x = q.x + (l/2.0);
c.y = q.y;
}
// vertical rectangle
else if (p.y == q.y)
{
a.y = p.y - (l/2.0);
a.x = p.x;
d.y = p.y + (l/2.0);
d.x = p.x;
b.y = q.y - (l/2.0);
b.x = q.x;
c.y = q.y + (l/2.0);
c.x = q.x;
}
// slanted rectangle
else
{
// calculate slope of the side
float m = (p.x-q.x)/float(q.y-p.y);
// calculate displacements along axes
float dx = (l /sqrt(1+(m*m))) *0.5 ;
float dy = m*dx;
a.x = p.x - dx;
a.y = p.y - dy;
d.x = p.x + dx;
d.y = p.y + dy;
b.x = q.x - dx;
b.y = q.y - dy;
c.x = q.x + dx;
c.y = q.y + dy;
}
cout << a.x << ", " << a.y << " n"
<< b.x << ", " << b.y << "n";
<< c.x << ", " << c.y << " n"
<< d.x << ", " << d.y << "nn";
}
// Driver code
int main()
{
Point p1(1, 0), q1(1, 2);
printCorners(p1, q1, 2);
Point p(1, 1), q(-1, -1);
printCorners(p, q, 2*sqrt(2));
return 0;
}
Java
// Java program to find corner points of
// a rectangle using given length and middle
// points.
class GFG
{
// Structure to represent a co-ordinate point
static class Point
{
float x, y;
Point()
{
x = y = 0;
}
Point(float a, float b)
{
x = a;
y = b;
}
};
// This function receives two points and length
// of the side of rectangle and prints the 4
// corner points of the rectangle
static void printCorners(Point p, Point q, float l)
{
Point a = new Point(), b = new Point(),
c = new Point(), d = new Point();
// horizontal rectangle
if (p.x == q.x)
{
a.x = (float) (p.x - (l / 2.0));
a.y = p.y;
d.x = (float) (p.x + (l / 2.0));
d.y = p.y;
b.x = (float) (q.x - (l / 2.0));
b.y = q.y;
c.x = (float) (q.x + (l / 2.0));
c.y = q.y;
}
// vertical rectangle
else if (p.y == q.y)
{
a.y = (float) (p.y - (l / 2.0));
a.x = p.x;
d.y = (float) (p.y + (l / 2.0));
d.x = p.x;
b.y = (float) (q.y - (l / 2.0));
b.x = q.x;
c.y = (float) (q.y + (l / 2.0));
c.x = q.x;
}
// slanted rectangle
else
{
// calculate slope of the side
float m = (p.x - q.x) / (q.y - p.y);
// calculate displacements along axes
float dx = (float) ((l / Math.sqrt(1 + (m * m))) * 0.5);
float dy = m * dx;
a.x = p.x - dx;
a.y = p.y - dy;
d.x = p.x + dx;
d.y = p.y + dy;
b.x = q.x - dx;
b.y = q.y - dy;
c.x = q.x + dx;
c.y = q.y + dy;
}
System.out.print((int)a.x + ", " + (int)a.y + " \n"
+ (int)b.x + ", " + (int)b.y + "\n"
+ (int)c.x + ", " + (int)c.y + " \n"
+ (int)d.x + ", " + (int)d.y + "\n");
}
// Driver code
public static void main(String[] args)
{
Point p1 = new Point(1, 0), q1 = new Point(1, 2);
printCorners(p1, q1, 2);
Point p = new Point(1, 1), q = new Point(-1, -1);
printCorners(p, q, (float) (2 * Math.sqrt(2)));
}
}
// This code contributed by Rajput-Ji
Python3
# Python3 program to find corner points of
# a rectangle using given length and middle
# points.
import math
# Structure to represent a co-ordinate point
class Point:
def __init__(self, a = 0, b = 0):
self.x = a
self.y = b
# This function receives two points and length
# of the side of rectangle and prints the 4
# corner points of the rectangle
def printCorners(p, q, l):
a, b, c, d = Point(), Point(), Point(), Point()
# Horizontal rectangle
if (p.x == q.x):
a.x = p.x - (l / 2.0)
a.y = p.y
d.x = p.x + (l / 2.0)
d.y = p.y
b.x = q.x - (l / 2.0)
b.y = q.y
c.x = q.x + (l / 2.0)
c.y = q.y
# Vertical rectangle
elif (p.y == q.y):
a.y = p.y - (l / 2.0)
a.x = p.x
d.y = p.y + (l / 2.0)
d.x = p.x
b.y = q.y - (l / 2.0)
b.x = q.x
c.y = q.y + (l / 2.0)
c.x = q.x
# Slanted rectangle
else:
# Calculate slope of the side
m = (p.x - q.x) / (q.y - p.y)
# Calculate displacements along axes
dx = (l / math.sqrt(1 + (m * m))) * 0.5
dy = m * dx
a.x = p.x - dx
a.y = p.y - dy
d.x = p.x + dx
d.y = p.y + dy
b.x = q.x - dx
b.y = q.y - dy
c.x = q.x + dx
c.y = q.y + dy
print(int(a.x), ", ", int(a.y), sep = "")
print(int(b.x), ", ", int(b.y), sep = "")
print(int(c.x), ", ", int(c.y), sep = "")
print(int(d.x), ", ", int(d.y), sep = "")
print()
# Driver code
p1 = Point(1, 0)
q1 = Point(1, 2)
printCorners(p1, q1, 2)
p = Point(1, 1)
q = Point(-1, -1)
printCorners(p, q, 2 * math.sqrt(2))
# This code is contributed by shubhamsingh10
C#
// C# program to find corner points of
// a rectangle using given length and middle
// points.
using System;
class GFG
{
// Structure to represent a co-ordinate point
public class Point
{
public float x, y;
public Point()
{
x = y = 0;
}
public Point(float a, float b)
{
x = a;
y = b;
}
};
// This function receives two points and length
// of the side of rectangle and prints the 4
// corner points of the rectangle
static void printCorners(Point p, Point q, float l)
{
Point a = new Point(), b = new Point(),
c = new Point(), d = new Point();
// horizontal rectangle
if (p.x == q.x)
{
a.x = (float) (p.x - (l / 2.0));
a.y = p.y;
d.x = (float) (p.x + (l / 2.0));
d.y = p.y;
b.x = (float) (q.x - (l / 2.0));
b.y = q.y;
c.x = (float) (q.x + (l / 2.0));
c.y = q.y;
}
// vertical rectangle
else if (p.y == q.y)
{
a.y = (float) (p.y - (l / 2.0));
a.x = p.x;
d.y = (float) (p.y + (l / 2.0));
d.x = p.x;
b.y = (float) (q.y - (l / 2.0));
b.x = q.x;
c.y = (float) (q.y + (l / 2.0));
c.x = q.x;
}
// slanted rectangle
else
{
// calculate slope of the side
float m = (p.x - q.x) / (q.y - p.y);
// calculate displacements along axes
float dx = (float) ((l / Math.Sqrt(1 + (m * m))) * 0.5);
float dy = m * dx;
a.x = p.x - dx;
a.y = p.y - dy;
d.x = p.x + dx;
d.y = p.y + dy;
b.x = q.x - dx;
b.y = q.y - dy;
c.x = q.x + dx;
c.y = q.y + dy;
}
Console.Write((int)a.x + ", " + (int)a.y + " \n"
+ (int)b.x + ", " + (int)b.y + "\n"
+ (int)c.x + ", " + (int)c.y + " \n"
+ (int)d.x + ", " + (int)d.y + "\n");
}
// Driver code
public static void Main(String[] args)
{
Point p1 = new Point(1, 0), q1 = new Point(1, 2);
printCorners(p1, q1, 2);
Point p = new Point(1, 1), q = new Point(-1, -1);
printCorners(p, q, (float) (2 * Math.Sqrt(2)));
}
}
// This code has been contributed by 29AjayKumar
Javascript
输出:
0, 0
0, 2
2, 2
2, 0
0, 2
-2, 0
0, -2
2, 0
如果您希望与专家一起参加现场课程,请参阅DSA 现场工作专业课程和学生竞争性编程现场课程。