📅  最后修改于: 2021-01-05 00:41:11             🧑  作者: Mango
在JOGL中,对象可以沿三个轴中的任何一个沿任何方向旋转。要旋转对象,您需要执行以下步骤:-
gl.glClear (GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT )
FPSAnimator类是Animator类的子类,用于以每秒帧数的速度旋转对象。
Constructor | Description |
---|---|
FPSAnimator(int fps) | It creates an FPSAnimator with specified value of target frame-per-second. |
FPSAnimator(GLAutoDrawabledrawable, int fps) | It creates an FPSAnimator with an intialdrawable to animate and specified value of target frame-per-second. |
FPSAnimator(GLAutoDrawabledrawable, int fps, booleanscheduleAtFixedRate) | It creates an FPSAnimator with an intialdrawable to animate, specified value of target frame-per-second and a flag that specifies whether to use fixed-rate scheduling. |
FPSAnimator(int fps, booleanscheduleAtFixedRate) | It creates an FPSAnimator with specified value of target frame-per-second a flag that specifies whether to use fixed-rate scheduling. |
在此示例中,我们将旋转一个三角形。
package com.javatpoint.jogl;
import javax.media.opengl.GL2;
import javax.media.opengl.*;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
import com.jogamp.opengl.util.FPSAnimator;
public class JRotation implements GLEventListener {
public float rotation;
@Override
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
gl.glClear (GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT );
// Clear The Screen And The Depth Buffer
gl.glLoadIdentity(); // Reset The View
//triangle rotation
gl.glRotatef( rotation, 0.0f, 1.0f, 0.0f );
gl.glBegin(GL2.GL_TRIANGLES);
//Green Color
gl.glColor3f( 0.0f,1.0f,0.0f );
gl.glVertex2d(0,0.5);
gl.glVertex2d(-0.5,-0.5);
gl.glVertex2d(0.5,-0.5);
gl.glEnd();
gl.glFlush();
//Assign the angle
rotation += 0.6f;
}
@Override
public void dispose( GLAutoDrawable arg0 ) {
//method body
}
@Override
public void init( GLAutoDrawable arg0 ) {
// method body
}
@Override
public void reshape( GLAutoDrawable drawable, int x, int y, int width, int height ) {
}
public static void main( String[] args ) {
final GLProfile gp = GLProfile.get(GLProfile.GL2 );
GLCapabilities cap = new GLCapabilities(gp);
final GLCanvas gc = new GLCanvas(cap);
JRotation jr = new JRotation();
gc.addGLEventListener(jr);
gc.setSize( 400, 400 );
final JFrame frame = new JFrame("JOGL Rotation");
frame.add(gc);
frame.setSize(500,400);
frame.setVisible(true);
final FPSAnimator animator = new FPSAnimator(gc, 400,true);
animator.start();
}
}
输出: