📜  讨论JOGL(1)

📅  最后修改于: 2023-12-03 15:28:06.158000             🧑  作者: Mango

讨论 JOGL

JOGL(Java OpenGL)是一个基于Java的3D图形编程接口,它实现了OpenGL规范,可在各种平台上进行硬件加速渲染。

JOGL的特点
  • 硬件加速渲染:使用OpenGL规范实现硬件加速渲染,提高了图形性能。
  • 跨平台:可运行于Windows,Linux,Mac等操作系统上。
  • 直接与OpenGL交互:没有额外的抽象层,在使用OpenGL功能时直接调用OpenGL的函数。
  • 与Swing和AWT无缝集成:可与Swing和AWT中的组件集成,方便实现3D图形的显示和操作。
JOGL的安装

可以在官方网站上下载JOGL的二进制包或源代码包,然后按照说明进行安装。同时,也可以通过Maven或Gradle等构建工具,将JOGL引入到项目中。

使用JOGL
绘制一个三角形
public class TriangleDrawer extends GLJPanel implements GLEventListener {
    private static final long serialVersionUID = 1L;

    public TriangleDrawer() {
        super(new GLCapabilities(GLProfile.getDefault()));
        addGLEventListener(this);
    }

    @Override
    public void init(GLAutoDrawable drawable) {
        GL2 gl = drawable.getGL().getGL2();
        gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        gl.glShadeModel(GL2.GL_FLAT);
    }

    @Override
    public void dispose(GLAutoDrawable drawable) {}

    @Override
    public void display(GLAutoDrawable drawable) {
        GL2 gl = drawable.getGL().getGL2();
        gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
        gl.glBegin(GL2.GL_TRIANGLES);
        gl.glColor3f(1.0f, 0.0f, 0.0f);
        gl.glVertex3f(0.0f, 1.0f, 0.0f);
        gl.glColor3f(0.0f, 1.0f, 0.0f);
        gl.glVertex3f(1.0f, -1.0f, 0.0f);
        gl.glColor3f(0.0f, 0.0f, 1.0f);
        gl.glVertex3f(-1.0f, -1.0f, 0.0f);
        gl.glEnd();
    }

    @Override
    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
        GL2 gl = drawable.getGL().getGL2();
        gl.glViewport(0, 0, width, height);
        gl.glMatrixMode(GL2.GL_PROJECTION);
        gl.glLoadIdentity();
        gl.glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
        gl.glMatrixMode(GL2.GL_MODELVIEW);
        gl.glLoadIdentity();
    }

    public static void main(String[] args) {
        JFrame frame = new JFrame("JOGL Triangle Example");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(300, 300);
        frame.setLocationRelativeTo(null);
        JComponent contentPane = new TriangleDrawer();
        frame.setContentPane(contentPane);
        frame.setVisible(true);
    }
}
绘制一个立方体
public class CubeDrawer extends GLJPanel implements GLEventListener {
    private static final long serialVersionUID = 1L;
    private final float[][] vertices = {
            {0.5f, 0.5f, -0.5f}, {0.5f, -0.5f, -0.5f}, {-0.5f, -0.5f, -0.5f}, {-0.5f, 0.5f, -0.5f},
            {0.5f, 0.5f, 0.5f}, {0.5f, -0.5f, 0.5f}, {-0.5f, -0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f}
    };
    private final int[][] indices = {
            {0, 1, 2, 3}, {4, 5, 6, 7}, {0, 4, 5, 1}, {1, 5, 6, 2}, {2, 6, 7, 3}, {3, 7, 4, 0}
    };
    private final float[] colors = {1.0f, 1.0f, 1.0f, 1.0f};

    public CubeDrawer() {
        super(new GLCapabilities(GLProfile.getDefault()));
        addGLEventListener(this);
    }

    @Override
    public void init(GLAutoDrawable drawable) {
        GL2 gl = drawable.getGL().getGL2();
        gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        gl.glShadeModel(GL2.GL_FLAT);
        gl.glEnable(GL2.GL_DEPTH_TEST);
    }

    @Override
    public void dispose(GLAutoDrawable drawable) {}

    @Override
    public void display(GLAutoDrawable drawable) {
        GL2 gl = drawable.getGL().getGL2();
        gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
        gl.glLoadIdentity();
        gl.glRotatef(45.0f, 1.0f, 1.0f, 1.0f);
        for (int i = 0; i < 6; i++) {
            gl.glColor4fv(colors, 0);
            gl.glBegin(GL2.GL_QUADS);
            for (int j = 0; j < 4; j++) {
                gl.glVertex3fv(vertices[indices[i][j]], 0);
            }
            gl.glEnd();
        }
    }

    @Override
    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
        GL2 gl = drawable.getGL().getGL2();
        gl.glViewport(0, 0, width, height);
        gl.glMatrixMode(GL2.GL_PROJECTION);
        gl.glLoadIdentity();
        double aspect = (double) width / (double) height;
        double near = 0.1;
        double far = 100.0;
        double fovy = 45.0;
        double top = near * Math.tan(Math.toRadians(fovy / 2.0));
        gl.glFrustum(-top * aspect, top * aspect, -top, top, near, far);
        gl.glMatrixMode(GL2.GL_MODELVIEW);
        gl.glLoadIdentity();
        gl.glTranslated(0.0, 0.0, -2.0);
    }

    public static void main(String[] args) {
        JFrame frame = new JFrame("JOGL Cube Example");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(300, 300);
        frame.setLocationRelativeTo(null);
        JComponent contentPane = new CubeDrawer();
        frame.setContentPane(contentPane);
        frame.setVisible(true);
    }
}
总结

JOGL是一个在Java平台上实现OpenGL规范的库,提供了硬件加速渲染和跨平台等优点,使用它可以方便地绘制3D图形。开发者可以通过JOGL提供的类和接口,直接使用OpenGL函数进行图形渲染。