📅  最后修改于: 2023-12-03 15:28:06.158000             🧑  作者: Mango
JOGL(Java OpenGL)是一个基于Java的3D图形编程接口,它实现了OpenGL规范,可在各种平台上进行硬件加速渲染。
可以在官方网站上下载JOGL的二进制包或源代码包,然后按照说明进行安装。同时,也可以通过Maven或Gradle等构建工具,将JOGL引入到项目中。
public class TriangleDrawer extends GLJPanel implements GLEventListener {
private static final long serialVersionUID = 1L;
public TriangleDrawer() {
super(new GLCapabilities(GLProfile.getDefault()));
addGLEventListener(this);
}
@Override
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL2.GL_FLAT);
}
@Override
public void dispose(GLAutoDrawable drawable) {}
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
gl.glBegin(GL2.GL_TRIANGLES);
gl.glColor3f(1.0f, 0.0f, 0.0f);
gl.glVertex3f(0.0f, 1.0f, 0.0f);
gl.glColor3f(0.0f, 1.0f, 0.0f);
gl.glVertex3f(1.0f, -1.0f, 0.0f);
gl.glColor3f(0.0f, 0.0f, 1.0f);
gl.glVertex3f(-1.0f, -1.0f, 0.0f);
gl.glEnd();
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL2 gl = drawable.getGL().getGL2();
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
}
public static void main(String[] args) {
JFrame frame = new JFrame("JOGL Triangle Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 300);
frame.setLocationRelativeTo(null);
JComponent contentPane = new TriangleDrawer();
frame.setContentPane(contentPane);
frame.setVisible(true);
}
}
public class CubeDrawer extends GLJPanel implements GLEventListener {
private static final long serialVersionUID = 1L;
private final float[][] vertices = {
{0.5f, 0.5f, -0.5f}, {0.5f, -0.5f, -0.5f}, {-0.5f, -0.5f, -0.5f}, {-0.5f, 0.5f, -0.5f},
{0.5f, 0.5f, 0.5f}, {0.5f, -0.5f, 0.5f}, {-0.5f, -0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f}
};
private final int[][] indices = {
{0, 1, 2, 3}, {4, 5, 6, 7}, {0, 4, 5, 1}, {1, 5, 6, 2}, {2, 6, 7, 3}, {3, 7, 4, 0}
};
private final float[] colors = {1.0f, 1.0f, 1.0f, 1.0f};
public CubeDrawer() {
super(new GLCapabilities(GLProfile.getDefault()));
addGLEventListener(this);
}
@Override
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL2.GL_FLAT);
gl.glEnable(GL2.GL_DEPTH_TEST);
}
@Override
public void dispose(GLAutoDrawable drawable) {}
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glRotatef(45.0f, 1.0f, 1.0f, 1.0f);
for (int i = 0; i < 6; i++) {
gl.glColor4fv(colors, 0);
gl.glBegin(GL2.GL_QUADS);
for (int j = 0; j < 4; j++) {
gl.glVertex3fv(vertices[indices[i][j]], 0);
}
gl.glEnd();
}
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL2 gl = drawable.getGL().getGL2();
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
double aspect = (double) width / (double) height;
double near = 0.1;
double far = 100.0;
double fovy = 45.0;
double top = near * Math.tan(Math.toRadians(fovy / 2.0));
gl.glFrustum(-top * aspect, top * aspect, -top, top, near, far);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslated(0.0, 0.0, -2.0);
}
public static void main(String[] args) {
JFrame frame = new JFrame("JOGL Cube Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 300);
frame.setLocationRelativeTo(null);
JComponent contentPane = new CubeDrawer();
frame.setContentPane(contentPane);
frame.setVisible(true);
}
}
JOGL是一个在Java平台上实现OpenGL规范的库,提供了硬件加速渲染和跨平台等优点,使用它可以方便地绘制3D图形。开发者可以通过JOGL提供的类和接口,直接使用OpenGL函数进行图形渲染。