📜  JOGL-缩放

📅  最后修改于: 2020-11-13 04:55:56             🧑  作者: Mango


本章教您如何缩放对象,即使用JOGL增大或减小对象的大小。

使用GLMatrixFunc接口的glScalef(float x,float y,float z)方法可以缩放对象。该方法接受三个浮点参数,使用它们我们分别沿x,y和z轴指定比例因子。

例如,在下面的程序中,三角形缩小为50%。在此,值50作为参数沿所有轴传递。

让我们通过程序来缩放三角形-

import javax.media.opengl.GL2; 
import javax.media.opengl.GLAutoDrawable; 
import javax.media.opengl.GLCapabilities; 
import javax.media.opengl.GLEventListener; 
import javax.media.opengl.GLProfile; 
import javax.media.opengl.awt.GLCanvas; 

import javax.swing.JFrame;
 
public class Scaling implements GLEventListener {
 
   @Override 
    
   public void display( GLAutoDrawable drawable ) { 
   
      final GL2 gl = drawable.getGL().getGL2(); 
      gl.glScalef( 0.50f,0.25f,0.50f ); 
      gl.glBegin( GL2.GL_TRIANGLES );
        
      // Drawing Using Triangles 
      gl.glColor3f( 1.0f, 0.0f, 0.0f );   // Red 
      gl.glVertex3f( 0.5f,0.7f,0.0f );    // Top 
        
      gl.glColor3f( 0.0f,1.0f,0.0f );     // blue 
      gl.glVertex3f( -0.2f,-0.50f,0.0f ); // Bottom Left 
        
      gl.glColor3f( 0.0f,0.0f,1.0f );     // green 
      gl.glVertex3f( 0.5f,-0.5f,0.0f );   // Bottom Right 
        
      gl.glEnd(); 
   }
   
   @Override 
   public void dispose( GLAutoDrawable arg0 ) { 
      //method body 
   } 
   
   @Override 
   public void init( GLAutoDrawable arg0 ) { 
      // method body 
   } 
   
   @Override 
   public void reshape( GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4 ) { 
      // method body 
   }
   
   public static void main( String[] args ) {   
   
      //getting the capabilities object of GL2 profile 
      final GLProfile profile = GLProfile.get( GLProfile.GL2 ); 
      GLCapabilities capabilities = new GLCapabilities(profile);
        
      // The canvas  
      final GLCanvas glcanvas = new GLCanvas( capabilities ); 
      Scaling scaling = new Scaling(); 
      glcanvas.addGLEventListener( scaling ); 
      glcanvas.setSize( 400, 400 );  

      //creating frame 
      final JFrame frame  = new JFrame (" Dimnished Triangle (Scaling )");   

      //adding canvas to it 
      frame.getContentPane().add(glcanvas); 
      frame.setSize(frame.getContentPane().getPreferredSize()); 
      frame.setVisible(true);         
      
   } //end of main 
    
} //end of classimport javax.media.opengl.GL2; 

在编译和执行上述程序时,我们得到以下输出。在这里,您可以观察到与TriangleColor.java产生的原始三角形相比,三角形减小了-

缩放比例