📅  最后修改于: 2023-12-03 14:40:52.261000             🧑  作者: Mango
The draw_char
function in Godot allows programmers to draw a single character to a canvas or texture using a specified font. This function can be useful for creating text-based user interfaces or displaying individual characters in a game.
The syntax for the draw_char
function is as follows:
draw_char(font: Font, char: String, pos: Vector2, modulate: Color = Color(1, 1, 1), clip_w: float = -1, clip_h: float = -1)
font
- The font to use for drawing the characterchar
- The character to drawpos
- The position at which to draw the charactermodulate
- The color to use for the character (default is white)clip_w
- The width of the clipping rectangle (default is -1, which means no clipping)clip_h
- The height of the clipping rectangle (default is -1, which means no clipping)Here is an example of how to use draw_char
to draw the letter "A" at position (100, 100) using the default font:
var font = Font.new()
draw_char(font, "A", Vector2(100, 100))
Font
class in Godot allows you to load custom fonts from files or from memory. You can then use these fonts with draw_char
to create custom text-based graphics.draw_string
function instead. This function allows you to draw an entire string of characters at once, which can be more efficient than calling draw_char
for each character individually.The draw_char
function in Godot is a powerful tool for drawing individual characters to a canvas or texture. Whether you're creating a text-based UI or adding a special effect to your game, draw_char
can help you achieve your goals.