📅  最后修改于: 2020-11-13 04:54:48             🧑  作者: Mango
在前面的章节中,我们学习了如何使用JOGL绘制线,三角形,菱形等形状。我们通过将预定义的字段Gl_lines传递给glBegin()方法来绘制线条。
除了GL_LINES之外, glBegin()方法还接受八个参数。您可以使用它们绘制不同的形状。它们的用法与GL_LINES相同。
下表显示了glBegin()方法参数及其说明-
Sr.No | Parameters and Description |
---|---|
1 |
GL_LINES Creates each pair of vertices as an independent line segment. |
2 |
GL_LINE_STRIP Draws a connected group of line segments from the first vertex to the last. |
3 |
GL_LINE_LOOP Draws a connected group of line segments from the first vertex to the last, again back to the first. |
4 |
GL_TRIANGLES Treats each triplet of vertices as an independent triangle. |
5 |
GL_TRIANGLE_STRIP Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. |
6 |
GL_TRIANGLE_FAN Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. |
7 |
GL_QUADS Treats each group of four vertices as an independent quadrilateral. |
8 |
GL_QUAD_STRIP Draws a connected group of quadrilaterals. One quadrilateral is defined for each pair of vertices presented after the first pair. |
9 |
GL_POLYGON Draws a single, convex polygon. Vertices 1,…,n define this polygon. |
让我们来看一些使用glBegin()参数的示例。
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
public class LineStrip implements GLEventListener {
@Override
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin (GL2.GL_LINE_STRIP);
gl.glVertex3f(-0.50f,-0.75f, 0);
gl.glVertex3f(0.7f,0.5f, 0);
gl.glVertex3f(0.70f,-0.70f, 0);
gl.glVertex3f(0f,0.5f, 0);
gl.glEnd();
}
@Override
public void dispose(GLAutoDrawable arg0) {
//method body
}
@Override
public void init(GLAutoDrawable arg0) {
// method body
}
@Override
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
// method body
}
public static void main(String[] args) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities capabilities = new GLCapabilities(profile);
// The canvas
final GLCanvas glcanvas = new GLCanvas(capabilities);
LineStrip r = new LineStrip();
glcanvas.addGLEventListener(r);
glcanvas.setSize(400, 400);
//creating frame
final JFrame frame = new JFrame ("LineStrip");
//adding canvas to frame
frame.getContentPane().add(glcanvas);
frame.setSize(frame.getContentPane().getPreferredSize());
frame.setVisible(true);
}//end of main
}//end of classimport javax.media.opengl.GL2;
如果编译并执行上述代码,则会生成以下输出-
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin (GL2.GL_LINE_LOOP);
gl.glVertex3f( -0.50f, -0.75f, 0);
gl.glVertex3f(0.7f, .5f, 0);
gl.glVertex3f(0.70f, -0.70f, 0);
gl.glVertex3f(0f, 0.5f, 0);
gl.glEnd();
}
如果将任何基本模板程序的display()方法替换为上述代码,进行编译并执行,则会生成以下输出:
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin(GL2.GL_TRIANGLES); // Drawing Using Triangles
gl.glVertex3f(0.5f,0.7f,0.0f); // Top
gl.glVertex3f(-0.2f,-0.50f,0.0f); // Bottom Left
gl.glVertex3f(0.5f,-0.5f,0.0f); // Bottom Right
gl.glEnd();
}
如果将任何基本模板程序的display()方法替换为上述代码,进行编译并执行,则会生成以下输出:
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin (GL2.GL_TRIANGLE_STRIP);
gl.glVertex3f(0f,0.5f,0);
gl.glVertex3f(-0.50f,-0.75f,0);
gl.glVertex3f(0.28f,0.06f,0);
gl.glVertex3f(0.7f,0.5f,0);
gl.glVertex3f(0.7f,-0.7f,0);
gl.glEnd();
}
如果用上述代码替换任何基本模板程序的display()方法,并编译并执行,将生成以下输出:
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin(GL2.GL_QUADS);
gl.glVertex3f( 0.0f,0.75f,0);
gl.glVertex3f(-0.75f,0f,0);
gl.glVertex3f(0f,-0.75f,0);
gl.glVertex3f(0.75f,0f,0);
gl.glEnd();
}
如果将任何基本模板程序的display()方法替换为上述代码,进行编译并执行,则会生成以下输出:
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin(GL2.GL_POLYGON);
gl.glVertex3f(0f,0.5f,0f);
gl.glVertex3f(-0.5f,0.2f,0f);
gl.glVertex3f(-0.5f,-0.2f,0f);
gl.glVertex3f(0f,-0.5f,0f);
gl.glVertex3f(0f,0.5f,0f);
gl.glVertex3f(0.5f,0.2f,0f);
gl.glVertex3f(0.5f,-0.2f,0f);
gl.glVertex3f(0f,-0.5f,0f);
gl.glEnd();
}
如果将任何基本模板程序的display()方法替换为上述代码,进行编译并执行,则会生成以下输出-