📅  最后修改于: 2020-11-13 04:56:19             🧑  作者: Mango
在本章中,我们解释了如何使用JOGL旋转对象。可以使用GLMatrixFunc接口的glRotatef(float angle,float x,float y,float z)方法沿三个轴中的任何一个旋转对象。您需要将旋转角度和x,y,z轴作为参数传递给此方法。
以下步骤指导您成功旋转对象-
最初使用gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT)方法清除颜色缓冲区和深度缓冲区。此方法擦除对象的先前状态并使视图清晰。
使用glLoadIdentity()方法重置投影矩阵。
实例化动画师类,并使用start()方法启动动画师。
下面给出了FPSAnimator类的各种构造函数。
Sr.No. | Methods and Descriptions |
---|---|
1 |
FPSAnimator(GLAutoDrawable drawable, int fps) It creates an FPSAnimator with a given target frames-per-second value and an initial drawable to animate. |
2 |
FPSAnimator(GLAutoDrawable drawable, int fps, boolean cheduleAtFixedRate) It creates an FPSAnimator with a given target frames-per-second value, an initial drawable to animate, and a flag indicating whether to use fixed-rate scheduling. |
3 |
FPSAnimator(int fps) It creates an FPSAnimator with a given target frames-per-second value. |
4 | It creates an FPSAnimator with a given target frames-per-second value and a flag indicating whether to use fixed rate scheduling. |
它使用给定的目标每秒帧值和指示是否使用固定速率调度的标志来创建FPSAnimator。
start()和stop()是此类中的两个重要方法。以下程序显示如何使用FPSAnimator类旋转三角形-
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
import com.jogamp.opengl.util.FPSAnimator;
public class TriangleRotation implements GLEventListener {
private float rtri; //for angle of rotation
@Override
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
gl.glClear (GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT );
// Clear The Screen And The Depth Buffer
gl.glLoadIdentity(); // Reset The View
//triangle rotation
gl.glRotatef( rtri, 0.0f, 1.0f, 0.0f );
// Drawing Using Triangles
gl.glBegin( GL2.GL_TRIANGLES );
gl.glColor3f( 1.0f, 0.0f, 0.0f ); // Red
gl.glVertex3f( 0.5f,0.7f,0.0f ); // Top
gl.glColor3f( 0.0f,1.0f,0.0f ); // blue
gl.glVertex3f( -0.2f,-0.50f,0.0f ); // Bottom Left
gl.glColor3f( 0.0f,0.0f,1.0f ); // green
gl.glVertex3f( 0.5f,-0.5f,0.0f ); // Bottom Right
gl.glEnd();
gl.glFlush();
rtri += 0.2f; //assigning the angle
}
@Override
public void dispose( GLAutoDrawable arg0 ) {
//method body
}
@Override
public void init( GLAutoDrawable arg0 ) {
// method body
}
@Override
public void reshape( GLAutoDrawable drawable, int x, int y, int width, int height ) {
public static void main( String[] args ) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get(GLProfile.GL2 );
GLCapabilities capabilities = new GLCapabilities( profile );
// The canvas
final GLCanvas glcanvas = new GLCanvas( capabilities);
TriangleRotation triangle = new TriangleRotation();
glcanvas.addGLEventListener( triangle );
glcanvas.setSize( 400, 400 );
// creating frame
final JFrame frame = new JFrame ("Rotating Triangle");
// adding canvas to it
frame.getContentPane().add( glcanvas );
frame.setSize(frame.getContentPane() .getPreferredSize());
frame.setVisible( true );
//Instantiating and Initiating Animator
final FPSAnimator animator = new FPSAnimator(glcanvas, 300,true);
animator.start();
}
} //end of main
} //end of class
如果编译并执行上述程序,它将生成以下输出。在这里,您可以观察到围绕x轴旋转彩色三角形的各种快照。