设计一个在 O(1) 时间和 O(1) 额外空间内支持 getMin() 的堆栈
问题:设计一个数据结构 SpecialStack,它支持所有堆栈操作,如 push()、pop()、isEmpty()、isFull() 和一个额外的操作 getMin(),它应该从 SpecialStack 返回最小元素。 SpecialStack 的所有这些操作都必须是 O(1)。要实现 SpecialStack,您应该只使用标准的 Stack 数据结构,而不能使用其他数据结构,如数组、列表等。
例子:
Consider the following SpecialStack
16 --> TOP
15
29
19
18
When getMin() is called it should return 15,
which is the minimum element in the current stack.
If we do pop two times on stack, the stack becomes
29 --> TOP
19
18
When getMin() is called, it should return 18
which is the minimum in the current stack.
这里讨论了一种使用 O(1) 时间和 O(n) 额外空间的方法。
在本文中,讨论了一种新方法,它支持 O(1) 额外空间的最小值。我们定义了一个变量minEle来存储当前栈中的最小元素。现在有趣的部分是,如何处理删除最小元素的情况。为了解决这个问题,我们将“2x – minEle”而不是 x 压入堆栈,以便可以使用当前 minEle 检索先前的最小元素并将其值存储在堆栈中。以下是详细的步骤和工作说明。
Push(x) : 在栈顶插入 x。
- 如果堆栈为空,则将 x 插入堆栈并使 minEle 等于 x。
- 如果堆栈不为空,则将 x 与 minEle 进行比较。出现两种情况:
- 如果 x 大于或等于 minEle,只需插入 x。
- 如果 x 小于 minEle,则将 (2*x – minEle) 插入堆栈并使 minEle 等于 x。例如,让之前的 minEle 为 3。现在我们要插入 2。我们将 minEle 更新为 2,并将 2*2 – 3 = 1 插入堆栈。
Pop() :从栈顶移除一个元素。
- 从顶部移除元素。让移除的元素为 y。出现两种情况:
- 如果 y 大于或等于 minEle,则堆栈中的最小元素仍然是 minEle。
- 如果 y 小于 minEle,则最小元素现在变为 (2*minEle – y),因此更新 (minEle = 2*minEle – y)。这是我们从当前最小值及其在堆栈中的值检索先前最小值的地方。例如,让要移除的元素为 1,minEle 为 2。我们移除 1 并将 minEle 更新为 2*2 – 1 = 3。
要点:
- 如果堆栈到目前为止是最小值,则它不保存元素的实际值。
- 实际最小元素始终存储在 minEle
插图
推(x)
- 要插入的数字:3,堆栈为空,因此将 3 插入堆栈,minEle = 3。
- 要插入的数字:5,堆栈不为空,5> minEle,将 5 插入堆栈,minEle = 3。
- 要插入的数字:2,堆栈不为空,2< minEle,将(2*2-3 = 1)插入堆栈,minEle = 2。
- 要插入的数字:1,堆栈不为空,1< minEle,将(2*1-2 = 0)插入堆栈,minEle = 1。
- 要插入的数字:1,堆栈不为空,1 = minEle,将 1 插入堆栈,minEle = 1。
- 要插入的数字:-1,堆栈不为空,-1 < minEle,将 (2*-1 – 1 = -3) 插入堆栈并且 minEle = -1。
流行音乐()
- 最初,堆栈中的最小元素 minEle 为 -1。
- 删除的数字:-3,由于 -3 小于最小元素,因此要删除的原始数字是 minEle,即 -1,新的 minEle = 2*-1 – (-3) = 1
- 移除的数字:1, 1 == minEle,所以移除的数字是 1,minEle 仍然等于 1。
- 删除的数字:0, 0< minEle,原始数字是 minEle,即 1,新的 minEle = 2*1 – 0 = 2。
- 删除的数字:1, 1< minEle,原始数字是 minEle,即 2,新的 minEle = 2*2 – 1 = 3。
- 去掉的数字:5, 5> minEle,原来的数字是5,minEle还是3
C++
// C++ program to implement a stack that supports
// getMinimum() in O(1) time and O(1) extra space.
#include
using namespace std;
// A user defined stack that supports getMin() in
// addition to push() and pop()
struct MyStack
{
stack s;
int minEle;
// Prints minimum element of MyStack
void getMin()
{
if (s.empty())
cout << "Stack is empty\n";
// variable minEle stores the minimum element
// in the stack.
else
cout <<"Minimum Element in the stack is: "
<< minEle << "\n";
}
// Prints top element of MyStack
void peek()
{
if (s.empty())
{
cout << "Stack is empty ";
return;
}
int t = s.top(); // Top element.
cout << "Top Most Element is: ";
// If t < minEle means minEle stores
// value of t.
(t < minEle)? cout << minEle: cout << t;
}
// Remove the top element from MyStack
void pop()
{
if (s.empty())
{
cout << "Stack is empty\n";
return;
}
cout << "Top Most Element Removed: ";
int t = s.top();
s.pop();
// Minimum will change as the minimum element
// of the stack is being removed.
if (t < minEle)
{
cout << minEle << "\n";
minEle = 2*minEle - t;
}
else
cout << t << "\n";
}
// Removes top element from MyStack
void push(int x)
{
// Insert new number into the stack
if (s.empty())
{
minEle = x;
s.push(x);
cout << "Number Inserted: " << x << "\n";
return;
}
// If new number is less than minEle
else if (x < minEle)
{
s.push(2*x - minEle);
minEle = x;
}
else
s.push(x);
cout << "Number Inserted: " << x << "\n";
}
};
// Driver Code
int main()
{
MyStack s;
s.push(3);
s.push(5);
s.getMin();
s.push(2);
s.push(1);
s.getMin();
s.pop();
s.getMin();
s.pop();
s.peek();
return 0;
}
Java
// Java program to implement a stack that supports
// getMinimum() in O(1) time and O(1) extra space.
import java.util.*;
// A user defined stack that supports getMin() in
// addition to push() and pop()
class MyStack
{
Stack s;
Integer minEle;
// Constructor
MyStack() { s = new Stack(); }
// Prints minimum element of MyStack
void getMin()
{
// Get the minimum number in the entire stack
if (s.isEmpty())
System.out.println("Stack is empty");
// variable minEle stores the minimum element
// in the stack.
else
System.out.println("Minimum Element in the " +
" stack is: " + minEle);
}
// prints top element of MyStack
void peek()
{
if (s.isEmpty())
{
System.out.println("Stack is empty ");
return;
}
Integer t = s.peek(); // Top element.
System.out.print("Top Most Element is: ");
// If t < minEle means minEle stores
// value of t.
if (t < minEle)
System.out.println(minEle);
else
System.out.println(t);
}
// Removes the top element from MyStack
void pop()
{
if (s.isEmpty())
{
System.out.println("Stack is empty");
return;
}
System.out.print("Top Most Element Removed: ");
Integer t = s.pop();
// Minimum will change as the minimum element
// of the stack is being removed.
if (t < minEle)
{
System.out.println(minEle);
minEle = 2*minEle - t;
}
else
System.out.println(t);
}
// Insert new number into MyStack
void push(Integer x)
{
if (s.isEmpty())
{
minEle = x;
s.push(x);
System.out.println("Number Inserted: " + x);
return;
}
// If new number is less than original minEle
if (x < minEle)
{
s.push(2*x - minEle);
minEle = x;
}
else
s.push(x);
System.out.println("Number Inserted: " + x);
}
};
// Driver Code
public class Main
{
public static void main(String[] args)
{
MyStack s = new MyStack();
s.push(3);
s.push(5);
s.getMin();
s.push(2);
s.push(1);
s.getMin();
s.pop();
s.getMin();
s.pop();
s.peek();
}
}
Python 3
# Class to make a Node
class Node:
# Constructor which assign argument to nade's value
def __init__(self, value):
self.value = value
self.next = None
# This method returns the string representation of the object.
def __str__(self):
return "Node({})".format(self.value)
# __repr__ is same as __str__
__repr__ = __str__
class Stack:
# Stack Constructor initialise top of stack and counter.
def __init__(self):
self.top = None
self.count = 0
self.minimum = None
# This method returns the string representation of the object (stack).
def __str__(self):
temp = self.top
out = []
while temp:
out.append(str(temp.value))
temp = temp.next
out = '\n'.join(out)
return ('Top {} \n\nStack :\n{}'.format(self.top,out))
# __repr__ is same as __str__
__repr__=__str__
# This method is used to get minimum element of stack
def getMin(self):
if self.top is None:
return "Stack is empty"
else:
print("Minimum Element in the stack is: {}" .format(self.minimum))
# Method to check if Stack is Empty or not
def isEmpty(self):
# If top equals to None then stack is empty
if self.top == None:
return True
else:
# If top not equal to None then stack is empty
return False
# This method returns length of stack
def __len__(self):
self.count = 0
tempNode = self.top
while tempNode:
tempNode = tempNode.next
self.count+=1
return self.count
# This method returns top of stack
def peek(self):
if self.top is None:
print ("Stack is empty")
else:
if self.top.value < self.minimum:
print("Top Most Element is: {}" .format(self.minimum))
else:
print("Top Most Element is: {}" .format(self.top.value))
# This method is used to add node to stack
def push(self,value):
if self.top is None:
self.top = Node(value)
self.minimum = value
elif value < self.minimum:
temp = (2 * value) - self.minimum
new_node = Node(temp)
new_node.next = self.top
self.top = new_node
self.minimum = value
else:
new_node = Node(value)
new_node.next = self.top
self.top = new_node
print("Number Inserted: {}" .format(value))
# This method is used to pop top of stack
def pop(self):
if self.top is None:
print( "Stack is empty")
else:
removedNode = self.top.value
self.top = self.top.next
if removedNode < self.minimum:
print ("Top Most Element Removed :{} " .format(self.minimum))
self.minimum = ( ( 2 * self.minimum ) - removedNode )
else:
print ("Top Most Element Removed : {}" .format(removedNode))
# Driver program to test above class
stack = Stack()
stack.push(3)
stack.push(5)
stack.getMin()
stack.push(2)
stack.push(1)
stack.getMin()
stack.pop()
stack.getMin()
stack.pop()
stack.peek()
# This code is contributed by Blinkii
C#
// C# program to implement a stack
// that supports getMinimum() in O(1)
// time and O(1) extra space.
using System;
using System.Collections;
// A user defined stack that supports
// getMin() in addition to Push() and Pop()
public class MyStack
{
public Stack s;
public int minEle;
// Constructor
public MyStack()
{
s = new Stack();
}
// Prints minimum element of MyStack
public void getMin()
{
// Get the minimum number
// in the entire stack
if (s.Count==0)
Console.WriteLine("Stack is empty");
// variable minEle stores the minimum
// element in the stack.
else
Console.WriteLine("Minimum Element in the " +
" stack is: " + minEle);
}
// prints top element of MyStack
public void Peek()
{
if (s.Count==0)
{
Console.WriteLine("Stack is empty ");
return;
}
int t =(int)s.Peek(); // Top element.
Console.Write("Top Most Element is: ");
// If t < minEle means minEle stores
// value of t.
if (t < minEle)
Console.WriteLine(minEle);
else
Console.WriteLine(t);
}
// Removes the top element from MyStack
public void Pop()
{
if (s.Count==0)
{
Console.WriteLine("Stack is empty");
return;
}
Console.Write("Top Most Element Removed: ");
int t = (int)s.Pop();
// Minimum will change as the minimum element
// of the stack is being removed.
if (t < minEle)
{
Console.WriteLine(minEle);
minEle = 2*minEle - t;
}
else
Console.WriteLine(t);
}
// Insert new number into MyStack
public void Push(int x)
{
if (s.Count==0)
{
minEle = x;
s.Push(x);
Console.WriteLine("Number Inserted: " + x);
return;
}
// If new number is less than original minEle
if (x < minEle)
{
s.Push(2 * x - minEle);
minEle = x;
}
else
s.Push(x);
Console.WriteLine("Number Inserted: " + x);
}
}
// Driver Code
public class main
{
public static void Main(String []args)
{
MyStack s = new MyStack();
s.Push(3);
s.Push(5);
s.getMin();
s.Push(2);
s.Push(1);
s.getMin();
s.Pop();
s.getMin();
s.Pop();
s.Peek();
}
}
// This code is contributed by Arnab Kundu
Java
/*package whatever //do not write package name here */
import java.io.*;
import java.util.*;
class MinStack {
Stack s;
class Node{
int val;
int min;
public Node(int val,int min){
this.val=val;
this.min=min;
}
}
/** initialize your data structure here. */
public MinStack() {
this.s=new Stack();
}
public void push(int x) {
if(s.isEmpty()){
this.s.push(new Node(x,x));
}else{
int min=Math.min(this.s.peek().min,x);
this.s.push(new Node(x,min));
}
}
public int pop() {
return this.s.pop().val;
}
public int top() {
return this.s.peek().val;
}
public int getMin() {
return this.s.peek().min;
}
}
class GFG {
public static void main (String[] args) {
MinStack s=new MinStack();
s.push(-1);
s.push(10);
s.push(-4);
s.push(0);
System.out.println(s.getMin());
System.out.println(s.pop());
System.out.println(s.pop());
System.out.println(s.getMin());
}
}
//time O(1);
//it takes o(n) space since every node has to remember min value
//this code is contributed by gireeshgudaparthi
C#
/*package whatever //do not write package name here */
using System;
using System.Collections.Generic;
public class MinStack {
Stack s;
public class Node {
public int val;
public int min;
public Node(int val, int min) {
this.val = val;
this.min = min;
}
}
/** initialize your data structure here. */
public MinStack() {
this.s = new Stack();
}
public void push(int x) {
if (s.Count==0) {
this.s.Push(new Node(x, x));
} else {
int min = Math.Min(this.s.Peek().min, x);
this.s.Push(new Node(x, min));
}
}
public int pop() {
return this.s.Pop().val;
}
public int top() {
return this.s.Peek().val;
}
public int getMin() {
return this.s.Peek().min;
}
}
public class GFG {
public static void Main(String[] args) {
MinStack s = new MinStack();
s.push(-1);
s.push(10);
s.push(-4);
s.push(0);
Console.WriteLine(s.getMin());
Console.WriteLine(s.pop());
Console.WriteLine(s.pop());
Console.WriteLine(s.getMin());
}
}
// time O(1);
// it takes o(n) space since every node has to remember min value
// This code contributed by gauravrajput1
Number Inserted: 3
Number Inserted: 5
Minimum Element in the stack is: 3
Number Inserted: 2
Number Inserted: 1
Minimum Element in the stack is: 1
Top Most Element Removed: 1
Minimum Element in the stack is: 2
Top Most Element Removed: 2
Top Most Element is: 5
输出:
Number Inserted: 3
Number Inserted: 5
Minimum Element in the stack is: 3
Number Inserted: 2
Number Inserted: 1
Minimum Element in the stack is: 1
Top Most Element Removed: 1
Minimum Element in the stack is: 2
Top Most Element Removed: 2
Top Most Element is: 5
这种方法是如何工作的?
当要插入的元素小于 minEle 时,我们插入“2x – minEle”。需要注意的重要一点是,2x – minEle 将始终小于 x(证明如下),即新的 minEle,当弹出这个元素时,我们会看到发生了一些不寻常的事情,因为弹出的元素小于 minEle。所以我们将更新 minEle。
How 2*x - minEle is less than x in push()?
x < minEle which means x - minEle < 0
// Adding x on both sides
x - minEle + x < 0 + x
2*x - minEle < x
We can conclude 2*x - minEle < new minEle
在弹出时,如果我们发现元素(y)小于当前的 minEle,我们会发现新的 minEle = 2*minEle – y。
How previous minimum element, prevMinEle is, 2*minEle - y
in pop() is y the popped element?
// We pushed y as 2x - prevMinEle. Here
// prevMinEle is minEle before y was inserted
y = 2*x - prevMinEle
// Value of minEle was made equal to x
minEle = x .
new minEle = 2 * minEle - y
= 2*x - (2*x - prevMinEle)
= prevMinEle // This is what we wanted
方法二:
创建一个具有两个变量 val 和 min 的类节点。 val 将存储我们将要插入到堆栈中的实际值,其中 min 将存储到目前为止看到该节点的最小值。查看代码以更好地理解。
Java
/*package whatever //do not write package name here */
import java.io.*;
import java.util.*;
class MinStack {
Stack s;
class Node{
int val;
int min;
public Node(int val,int min){
this.val=val;
this.min=min;
}
}
/** initialize your data structure here. */
public MinStack() {
this.s=new Stack();
}
public void push(int x) {
if(s.isEmpty()){
this.s.push(new Node(x,x));
}else{
int min=Math.min(this.s.peek().min,x);
this.s.push(new Node(x,min));
}
}
public int pop() {
return this.s.pop().val;
}
public int top() {
return this.s.peek().val;
}
public int getMin() {
return this.s.peek().min;
}
}
class GFG {
public static void main (String[] args) {
MinStack s=new MinStack();
s.push(-1);
s.push(10);
s.push(-4);
s.push(0);
System.out.println(s.getMin());
System.out.println(s.pop());
System.out.println(s.pop());
System.out.println(s.getMin());
}
}
//time O(1);
//it takes o(n) space since every node has to remember min value
//this code is contributed by gireeshgudaparthi
C#
/*package whatever //do not write package name here */
using System;
using System.Collections.Generic;
public class MinStack {
Stack s;
public class Node {
public int val;
public int min;
public Node(int val, int min) {
this.val = val;
this.min = min;
}
}
/** initialize your data structure here. */
public MinStack() {
this.s = new Stack();
}
public void push(int x) {
if (s.Count==0) {
this.s.Push(new Node(x, x));
} else {
int min = Math.Min(this.s.Peek().min, x);
this.s.Push(new Node(x, min));
}
}
public int pop() {
return this.s.Pop().val;
}
public int top() {
return this.s.Peek().val;
}
public int getMin() {
return this.s.Peek().min;
}
}
public class GFG {
public static void Main(String[] args) {
MinStack s = new MinStack();
s.push(-1);
s.push(10);
s.push(-4);
s.push(0);
Console.WriteLine(s.getMin());
Console.WriteLine(s.pop());
Console.WriteLine(s.pop());
Console.WriteLine(s.getMin());
}
}
// time O(1);
// it takes o(n) space since every node has to remember min value
// This code contributed by gauravrajput1
-4
0
-4
-1