在Python中使用 Arcade 库绘制一棵树
在Python中使用乌龟模块绘制一棵树并不是一项艰巨的任务。但是,如果您也可以使用 Arcade 模块绘制它呢? Arcade 是一个面向对象的库。它可以像使用导入拱廊的任何其他Python包一样安装。
方法:
- 进口街机。
- 定义一个函数来绘制树。在这里,我们正在绘制一棵由矩形和三角形组成的松树。因此,您可以使用内置的街机函数来绘制矩形和三角形。
def draw_tree(x, y):
# Draw the triangle on top of the trunk
arcade.draw_triangle_filled(x + 40, y,
x, y - 100,
x + 80, y - 100,
arcade.color.DARK_GREEN)
# Draw the trunk
arcade.draw_lrtb_rectangle_filled(x + 30, x + 50, y - 100, y - 140,
arcade.color.DARK_BROWN)
- 现在,既然我们已经定义了树的函数,那么让我们定义主函数,并在其下定义 arcade.open_window() 来指定屏幕宽度、高度和标题。此外,使用 arcade.start_render() 和 arcade.finish_render 指示街机模块何时开始和停止绘图。最后,添加 arcade.run() 以指定结尾。
def main():
# Open the window
arcade.open_window(600, 600,"TREE")
arcade.set_background_color(arcade.color.SKY_BLUE)
# Start the render process.
arcade.start_render()
# Call our drawing functions.
draw_tree(50, 250)
# Finish the render.
arcade.finish_render()
# keep the window up .
arcade.run()
main()
示例 1:
Python3
import arcade
def draw_tree(x, y):
# Draw the triangle on top of the trunk
arcade.draw_triangle_filled(x + 40, y,
x, y - 100,
x + 80, y - 100,
arcade.color.DARK_GREEN)
# Draw the trunk
arcade.draw_lrtb_rectangle_filled(x + 30, x + 50, y - 100, y - 140,
arcade.color.DARK_BROWN)
def main():
# Open the window
arcade.open_window(600, 600, "TREE")
arcade.set_background_color(arcade.color.SKY_BLUE)
# Start the render process.
arcade.start_render()
# Call our drawing functions.
draw_tree(50, 250)
# Finish the render.
arcade.finish_render()
# Keep the window up.
arcade.run()
main()
Python3
#import module
import arcade
# specigy spacing
Column_spacing = 20
Row_spacing = 20
Left_margin = 110
Bottom_margin = 400
# Open the window and set the background
arcade.open_window(700, 700, "BOX")
# set background color
arcade.set_background_color(arcade.color.BABY_PINK)
# Start the render process. This must be done before any drawing commands.
arcade.start_render()
# Loop for each row
for row in range(8):
# Loop for each column
for column in range(8):
# Calculate our location
x = column * Column_spacing + Left_margin
y = row * Row_spacing + Bottom_margin
# Draw the item
arcade.draw_triangle_filled(x + 40, y,
x, y - 100,
x + 80, y - 100,
arcade.color.DARK_GREEN)
arcade.draw_lrtb_rectangle_filled(x + 30, x + 50, 300, 230,
arcade.color.DARK_BROWN)
# Finish the render.
arcade.finish_render()
# Keep the window up until someone closes it.
arcade.run()
# This code is contributed by pulkitagarwal03pulkit
输出:
示例 2:
蟒蛇3
#import module
import arcade
# specigy spacing
Column_spacing = 20
Row_spacing = 20
Left_margin = 110
Bottom_margin = 400
# Open the window and set the background
arcade.open_window(700, 700, "BOX")
# set background color
arcade.set_background_color(arcade.color.BABY_PINK)
# Start the render process. This must be done before any drawing commands.
arcade.start_render()
# Loop for each row
for row in range(8):
# Loop for each column
for column in range(8):
# Calculate our location
x = column * Column_spacing + Left_margin
y = row * Row_spacing + Bottom_margin
# Draw the item
arcade.draw_triangle_filled(x + 40, y,
x, y - 100,
x + 80, y - 100,
arcade.color.DARK_GREEN)
arcade.draw_lrtb_rectangle_filled(x + 30, x + 50, 300, 230,
arcade.color.DARK_BROWN)
# Finish the render.
arcade.finish_render()
# Keep the window up until someone closes it.
arcade.run()
# This code is contributed by pulkitagarwal03pulkit
输出:-