📜  ursina reparenting - Python (1)

📅  最后修改于: 2023-12-03 15:35:32.184000             🧑  作者: Mango

Ursina Reparenting in Python

Ursina is a Python game development framework that is used to create 2D and 3D games. Reparenting is a useful feature in Ursina that lets the developers move objects in the game hierarchy.

What is Reparenting?

Reparenting is the process of changing the parent-child relationship between game objects. In Ursina, game objects are represented as entities and are organized in a hierarchy. The parent-child relationship determines the position, rotation, and scale of the child object in relation to its parent.

Why use Reparenting?

Reparenting is useful when you want to move a game object to a different location in the hierarchy. This can be useful for creating complex game objects or making changes to the game at runtime.

How to Reparent in Ursina

To reparent an entity in Ursina, you need to access the parent and children properties of the entity. Here is an example of how to reparent an entity:

from ursina import *
app = Ursina()

cube = Entity(model='cube', color=color.red)
cube_child = Entity(model='cube', color=color.green, parent=cube)

cube_child.parent = scene

In this example, we create two cubes - a parent cube and a child cube. We set the child cube's parent to be the parent cube. We then reparent the child cube to the scene by setting its parent to the scene.

Conclusion

Reparenting is a useful feature in Ursina that lets developers move objects in the game hierarchy. It can be useful for creating complex game objects or making changes to the game at runtime. With Ursina's easy-to-use API, reparenting is a breeze.