📅  最后修改于: 2023-12-03 15:35:32.193000             🧑  作者: Mango
Ursina vsync is a Java library used for synchronized rendering of animations and gameplay. It is based on the Ursina game engine and offers a flexible and easy-to-use solution for smooth and jitter-free animation rendering.
To use Ursina vsync, you will need to include the library in your project.
Add the following dependency to your build.gradle
file:
implementation 'com.ursinaengine:ursina:3.6.5'
implementation 'com.ursinaengine:ursina-vsync:0.0.1'
Add the following dependency to your pom.xml
file:
<dependency>
<groupId>com.ursinaengine</groupId>
<artifactId>ursina</artifactId>
<version>3.6.5</version>
</dependency>
<dependency>
<groupId>com.ursinaengine</groupId>
<artifactId>ursina-vsync</artifactId>
<version>0.0.1</version>
</dependency>
To use Ursina vsync, you first need to create a Vsync
object and pass in the Window
to render to:
Vsync vsync = new Vsync(window);
You can then use the vsync
object to render animations and gameplay, and it will handle synchronization:
vsync.render(() -> {
// Render your animation or gameplay here
});
Ursina vsync is a powerful Java library that offers synchronized rendering of animations and gameplay. It is easy to use and flexible, making it the perfect solution for smooth and jitter-free animation rendering.