📅  最后修改于: 2023-12-03 14:59:27.569000             🧑  作者: Mango
BabylonJS-ShaderMaterial is a powerful tool for creating custom shaders in Babylon.js, a 3D game engine based on WebGL. With ShaderMaterial, programmers can create high-quality, personalized graphics that take advantage of modern hardware and algorithms.
To get started with BabylonJS-ShaderMaterial, programmers will need to have a basic understanding of shader programming and the Babylon.js engine. The following steps provide a guide to creating a custom ShaderMaterial using Babylon.js:
import * as BABYLON from 'babylonjs';
import 'babylonjs-loaders';
import * as GUI from 'babylonjs-gui';
const customShader = new BABYLON.ShaderMaterial('customShader', scene, {
vertex: `precision highp float;
attribute vec3 position;
attribute vec2 uv;
uniform mat4 worldViewProjection;
varying vec2 vUV;
void main() {
gl_Position = worldViewProjection * vec4(position, 1.0);
vUV = uv;
}`,
fragment: `precision highp float;
uniform vec4 color;
varying vec2 vUV;
void main() {
gl_FragColor = vec4(color.rgb, 1.0);
}`,
}, {
attributes: ['position', 'uv'],
uniforms: ['worldViewProjection', 'color'],
});
const plane = BABYLON.Mesh.CreatePlane('customPlane', 1.0, scene);
plane.material = customShader;
BabylonJS-ShaderMaterial is a powerful and flexible tool for creating custom shaders in Babylon.js. With its wide range of features and easy integration with the Babylon.js engine, programmers can achieve stunning graphics and high performance in their applications.